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<blockquote data-quote="GMforPowergamers" data-source="post: 6695602" data-attributes="member: 67338"><p>what I am looking for is mostly right there in your thing, a way to make a specialist class that isn't just a class that builds on the world...</p><p></p><p>IN my perfect world where mike Mearls took my orders, I would say take 5-10 really flavorful prestige classes and burn them down into 5 level dip classes. </p><p></p><p>lets just look at how I would recreate my 4e warlord... I would take 3 levels of fighter then pick my subclass as battle master, then take a few levels of bard for inspiration and some spells to refluff but I really don't want the music fluff... then I would when I hit 4th level in a class (most likely at level 7) pick up the feat that lets you inspire.</p><p></p><p>now imagine, if I could take 4 levels of fighter, be a battle master and take that feat, then at level 5 take 5 level prestige class that gives me some manuvers and inspire like a bard.... I can play that concept 2 levels earlier already...</p><p></p><p>they had originally hinted at RP stuff for the world... imagine if at level 2 of most prestige classes you got the equivalent of a background bonus... does your rogue give up a sneak attack die to join the guild that gives him safe houses??</p><p></p><p></p><p></p><p>the best reason is design space... by making 10-12 5 level classes that are the equivalent of levels 5-10 of a class you eat up less resources then making 4 new 1-20 classes....</p><p></p><p></p><p></p><p>that does sound cool..</p><p></p><p></p><p></p><p>the other big benfit though is modularity... "Hey I don't want inspired healing", "Hey I don't want big SoD spells", "Hey that is too fluffy" well great, with prestige classes they can make a 5 level inspired healing class that is optional and you can use it or not... or a 5 level dread necromancer that can kill with a word...or a dragon mage that becomes a dragon...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6695602, member: 67338"] what I am looking for is mostly right there in your thing, a way to make a specialist class that isn't just a class that builds on the world... IN my perfect world where mike Mearls took my orders, I would say take 5-10 really flavorful prestige classes and burn them down into 5 level dip classes. lets just look at how I would recreate my 4e warlord... I would take 3 levels of fighter then pick my subclass as battle master, then take a few levels of bard for inspiration and some spells to refluff but I really don't want the music fluff... then I would when I hit 4th level in a class (most likely at level 7) pick up the feat that lets you inspire. now imagine, if I could take 4 levels of fighter, be a battle master and take that feat, then at level 5 take 5 level prestige class that gives me some manuvers and inspire like a bard.... I can play that concept 2 levels earlier already... they had originally hinted at RP stuff for the world... imagine if at level 2 of most prestige classes you got the equivalent of a background bonus... does your rogue give up a sneak attack die to join the guild that gives him safe houses?? the best reason is design space... by making 10-12 5 level classes that are the equivalent of levels 5-10 of a class you eat up less resources then making 4 new 1-20 classes.... that does sound cool.. the other big benfit though is modularity... "Hey I don't want inspired healing", "Hey I don't want big SoD spells", "Hey that is too fluffy" well great, with prestige classes they can make a 5 level inspired healing class that is optional and you can use it or not... or a 5 level dread necromancer that can kill with a word...or a dragon mage that becomes a dragon... [/QUOTE]
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