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<blockquote data-quote="Goldor" data-source="post: 5802736" data-attributes="member: 6688830"><p>It's because people freak out when a fighter wants to be able to do something like this.</p><p></p><p>[ame="http://www.youtube.com/watch?v=1PCDxS8uJFQ"]Asura's Wrath TGS 2010 Debut Trailer [HD] - YouTube[/ame]</p><p></p><p>Levels in my mind work something like this.</p><p></p><p>Lvl1: You are a couple 13 year old kids who have to run from a mean junkyard dog and can expect to get thrashed by a gang of highwaymen or most other things that you'll laugh at in just a bit. </p><p> </p><p>Lvl2-3: Biblo and the dwarves from the Hobbit. You can deal with a couple goblins and a riddle competition, but despite your 13 member party you need to rely on running away, gimme artifiacts, and a deus-ex-machina NPC to actually survive trolls, spiders and the dragon. </p><p> </p><p>Lvl4-5: Wong-Fei Hong, Miyamoto Mushashi, Sargent York, the Red Baron: You've beaten/killed scores of people in duels or open warfare and are reknowned for it - but most of the crazy tales are documented as having actually happened. </p><p> </p><p>Lvl 6-8: Conan. When they crucify you for piracy, and the buzzards come to gnaw your eyeballs out, you go all Ozzy and bite a vulture's head off for sustenance that you use to fuel your escape and begin your vengance against your captors - and that sort of thing is just a typical week for you. You regularly perform deeds that it's arguable whether they are even humanly possible. </p><p> </p><p>(note, the XP system assumes that above this level an infinite number of 1st level characters is no longer a challenge for you) </p><p> </p><p>Lvl 9-10: Heracles of greek myth. You're a flippin demigod, you pal around with folks who come back from the dead and you kill the toughest beasts of legend. You regularly perform labors so great that each of that attests to the fact you are superhuman. </p><p> </p><p>(And since somebody mentioned it already: I'd put Corwin of Amber on keel with Heracles - he basically just swordfights with superhuman ability, crafts magic guns and has access to a variety of planeshifting artifacts unique to the setting) </p><p> </p><p>Lvl 11-12: The later Slayers anime series, where you can't cast your best spells because they might unravel all of creation and you find out that the fighter's artifact sword is an even bigger deal than most artifacts. Shapeshifting Gold Dragons with class levels and archdemons are legal player characters, on par with the humans. </p><p> </p><p>Lvl 13-16 Marvel Comics: The PCs are nigh-immortal superheros who always find way to win against anyone. Any villain clever enough has found a way to steal/replicate/harness/become a Cosmic Cube or Ultimate Nullifier or similar infinite power loop - if you're on team hero, you're going to have to thwart at least one such plot for omnipotence each year. People may die, but they never ever stay dead. </p><p> </p><p>(Note: above here: the XP system assumes that an infinite number of folks on Heracles power level are no longer a challenge for you) </p><p> </p><p>Level 17-19: DC Comics: Like Marvel Comics, only instead of Spider Man, Captain America and Wolverine being the primary focus characters, the PCs tend to be Superman, Green Lantern and The Flash. The only ways to even challenge PCs at this level is to use their own builds and combos against them (Bizzaro, Black Adam, Sinestro, etc) or to present threats who are already nigh-omnipotent. (Darkseid) </p><p> </p><p>Lvl 20: Santa Claus: You know whether everyone under the age of 12 is naughty or nice all the time, you have a stable of economy-wrecking elves making magic items just for kicks and you can visit every home on the planet in just one evening. You don't fight monsters - you fight things like "selfishness" and "greed" and it's not just quixotic. </p><p> </p><p>Lvl 21+/D&DG: This ELH system breaks into a dozen different infinite combos the minute you look at it, and is not playable without so many houserules that no two groups using it will even be playing the same game. You're just back to playing magical teaparty here.</p></blockquote><p></p>
[QUOTE="Goldor, post: 5802736, member: 6688830"] It's because people freak out when a fighter wants to be able to do something like this. [ame="http://www.youtube.com/watch?v=1PCDxS8uJFQ"]Asura's Wrath TGS 2010 Debut Trailer [HD] - YouTube[/ame] Levels in my mind work something like this. Lvl1: You are a couple 13 year old kids who have to run from a mean junkyard dog and can expect to get thrashed by a gang of highwaymen or most other things that you'll laugh at in just a bit. Lvl2-3: Biblo and the dwarves from the Hobbit. You can deal with a couple goblins and a riddle competition, but despite your 13 member party you need to rely on running away, gimme artifiacts, and a deus-ex-machina NPC to actually survive trolls, spiders and the dragon. Lvl4-5: Wong-Fei Hong, Miyamoto Mushashi, Sargent York, the Red Baron: You've beaten/killed scores of people in duels or open warfare and are reknowned for it - but most of the crazy tales are documented as having actually happened. Lvl 6-8: Conan. When they crucify you for piracy, and the buzzards come to gnaw your eyeballs out, you go all Ozzy and bite a vulture's head off for sustenance that you use to fuel your escape and begin your vengance against your captors - and that sort of thing is just a typical week for you. You regularly perform deeds that it's arguable whether they are even humanly possible. (note, the XP system assumes that above this level an infinite number of 1st level characters is no longer a challenge for you) Lvl 9-10: Heracles of greek myth. You're a flippin demigod, you pal around with folks who come back from the dead and you kill the toughest beasts of legend. You regularly perform labors so great that each of that attests to the fact you are superhuman. (And since somebody mentioned it already: I'd put Corwin of Amber on keel with Heracles - he basically just swordfights with superhuman ability, crafts magic guns and has access to a variety of planeshifting artifacts unique to the setting) Lvl 11-12: The later Slayers anime series, where you can't cast your best spells because they might unravel all of creation and you find out that the fighter's artifact sword is an even bigger deal than most artifacts. Shapeshifting Gold Dragons with class levels and archdemons are legal player characters, on par with the humans. Lvl 13-16 Marvel Comics: The PCs are nigh-immortal superheros who always find way to win against anyone. Any villain clever enough has found a way to steal/replicate/harness/become a Cosmic Cube or Ultimate Nullifier or similar infinite power loop - if you're on team hero, you're going to have to thwart at least one such plot for omnipotence each year. People may die, but they never ever stay dead. (Note: above here: the XP system assumes that an infinite number of folks on Heracles power level are no longer a challenge for you) Level 17-19: DC Comics: Like Marvel Comics, only instead of Spider Man, Captain America and Wolverine being the primary focus characters, the PCs tend to be Superman, Green Lantern and The Flash. The only ways to even challenge PCs at this level is to use their own builds and combos against them (Bizzaro, Black Adam, Sinestro, etc) or to present threats who are already nigh-omnipotent. (Darkseid) Lvl 20: Santa Claus: You know whether everyone under the age of 12 is naughty or nice all the time, you have a stable of economy-wrecking elves making magic items just for kicks and you can visit every home on the planet in just one evening. You don't fight monsters - you fight things like "selfishness" and "greed" and it's not just quixotic. Lvl 21+/D&DG: This ELH system breaks into a dozen different infinite combos the minute you look at it, and is not playable without so many houserules that no two groups using it will even be playing the same game. You're just back to playing magical teaparty here. [/QUOTE]
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