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<blockquote data-quote="Voadam" data-source="post: 5803070" data-attributes="member: 2209"><p>Warriors can completely make sense next to caster PCs narratively. Think about the Conan movies, there was Mako playing a wizard next to Conan and other noncasters. The wizard PC does not outshine the other non-casters in the parties there and it makes sense.</p><p></p><p>Combat focused RPGs are their own thing with balance and spotlight considerations so I like the 4e balance of PC magic being mostly a power flavor thing for doing equivalent mechanical impacts to the feats of highly skilled nonmagical combat masters. The part of 4e magic I'm disappointed in is the ritual mechanics with the constant gp cost system.</p><p></p><p>Magic can be higher powered for combat than skilled combatants, balanced, or less effective very easily and make narrative sense either way.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5803070, member: 2209"] Warriors can completely make sense next to caster PCs narratively. Think about the Conan movies, there was Mako playing a wizard next to Conan and other noncasters. The wizard PC does not outshine the other non-casters in the parties there and it makes sense. Combat focused RPGs are their own thing with balance and spotlight considerations so I like the 4e balance of PC magic being mostly a power flavor thing for doing equivalent mechanical impacts to the feats of highly skilled nonmagical combat masters. The part of 4e magic I'm disappointed in is the ritual mechanics with the constant gp cost system. Magic can be higher powered for combat than skilled combatants, balanced, or less effective very easily and make narrative sense either way. [/QUOTE]
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