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<blockquote data-quote="steeldragons" data-source="post: 5803294" data-attributes="member: 92511"><p>Ture and accurate on all accounts.</p><p></p><p>As for the "caster v. non-caster" case...this argument/dichotomy has been used/mentioned by players of all editions of D&D (I can't really speak to other fantasy RPGs) to justify all sorts of bizarre "but I should be allowed XYZ cuz the wizard can XYZ..."</p><p></p><p>Not a good argument. IMHO.</p><p></p><p>I make it a point, and always have in my own game/world setting, to make sure the non-casters have adequate skills, abilities, talents, specializations to put them on par with caster classes. Can they do all of the same things? No. Of course not. They shouldn't be able to. Nor should a the casters be "nerfed" to keep pace with the non-casters.</p><p></p><p>But the arguments I see on forums often ("you can do HUGE amounts of damage with a fireball and my fighter can't" or "Why should I bother being a thief when a mage can just cast "Knock") are really just ridiculous, again, IMHO. The fighter can cause damage all day...and with some specialization and/or huge strength do way more damage than my wizard's single fireball per day. My wizard has a knock spell, yes. But unless it is a magically sealed door...or for some reason I have no thief with me, I'm not gonna use it...and if I DO have a thief with me, I'm probably not even gonna bother to memorize it..</p><p></p><p>There is a definite place for casters and non-casters in every story. Moments for everyone to shine...and be "the hero". It's the reason you don't have/see/read parties that are just all spell-casters (though that's fun enough for a short-lived one shot, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But don't expect them to alllll go the distance. </p><p></p><p>"6 mages walk into a dungeon..." No. There isn't any more. That's the end of the joke. They all died at some point because they ran out of spells or didn't have the correct spells memorized/spontaneously able to be cast for the perils they faced.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5803294, member: 92511"] Ture and accurate on all accounts. As for the "caster v. non-caster" case...this argument/dichotomy has been used/mentioned by players of all editions of D&D (I can't really speak to other fantasy RPGs) to justify all sorts of bizarre "but I should be allowed XYZ cuz the wizard can XYZ..." Not a good argument. IMHO. I make it a point, and always have in my own game/world setting, to make sure the non-casters have adequate skills, abilities, talents, specializations to put them on par with caster classes. Can they do all of the same things? No. Of course not. They shouldn't be able to. Nor should a the casters be "nerfed" to keep pace with the non-casters. But the arguments I see on forums often ("you can do HUGE amounts of damage with a fireball and my fighter can't" or "Why should I bother being a thief when a mage can just cast "Knock") are really just ridiculous, again, IMHO. The fighter can cause damage all day...and with some specialization and/or huge strength do way more damage than my wizard's single fireball per day. My wizard has a knock spell, yes. But unless it is a magically sealed door...or for some reason I have no thief with me, I'm not gonna use it...and if I DO have a thief with me, I'm probably not even gonna bother to memorize it.. There is a definite place for casters and non-casters in every story. Moments for everyone to shine...and be "the hero". It's the reason you don't have/see/read parties that are just all spell-casters (though that's fun enough for a short-lived one shot, of course ;) But don't expect them to alllll go the distance. "6 mages walk into a dungeon..." No. There isn't any more. That's the end of the joke. They all died at some point because they ran out of spells or didn't have the correct spells memorized/spontaneously able to be cast for the perils they faced. --SD [/QUOTE]
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