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<blockquote data-quote="feartheminotaur" data-source="post: 6861294" data-attributes="member: 6801354"><p><strong>Elemental Admixture</strong> - <em>Prerequisite: The ability to cast at least one spell</em>. When you gain this feat, choose two of the following damage types: acid, cold, fire, lightning, poison or thunder. Spells you cast that deal damage with one of the chosen types can be changed to the other type. You can select this feat multiple times. Each time you do so, you must choose two different pairs of damage types. </p><p></p><p>...I wanted this one to avoid the "every spell becomes one damage type", which is a feat tax for non-fire dragon sorcerers, and would be pure gold (as in value and charop font color). Instead, this allows a smaller subset of spells to be affected. For example, if you choose "fire" and "cold" as your admixture, you may change the <em>fireball</em> spell to do cold, or <em>cone of cold</em> to do fire, but not make an <em>acidball</em> or <em>cone of poison</em>. If you took it twice and chose "fire/cold" and "fire/acid" then <em>fireball</em> could be <em>coldball</em> or <em>acidball</em>.</p><p></p><p><strong>Spellbook Savant</strong> - <em>Prerequisite: Pact Magic class feature</em>. When you take a long rest you may choose one of the warlock spells you know and replace it with a spell from a wizard's spell book, which must be of a level for which you have spell slots. The spell uses your spellcasting ability. This feat does not allow you to replace a magical secret gained through the Mystic Arcanum class feature, nor can it increase the number of spells you know. You may only replace a spell learned via this feat when you gain a new level in the warlock class, and you may only replace it with a spell from the warlock list.</p><p></p><p>...Warlocks can only cast, at most, two spells/short rest, none higher than 5th level and don't have metamagic. I can't really think of a wizard only spell that would be game breaking with this. I'm sure someone here will...</p><p></p><p><strong>Spell Penetration</strong> - <em>Prerequisite: Spellcasting or Pact Magic class feature </em>. Choose one spell that you know that deals half damage to a target on a successful saving throw. When you cast this spell, one target of the spell has disadvantage on their save made to halve the damage taken. You can select this feat multiple times. Each time you do so, you must choose a different spell.</p><p></p><p><strong>Greater Spell Penetration</strong> - <em>Prerequisite: Spellcasting or Pact Magic class feature, Spell Penetration feat </em>. Choose one spell you know that you have previously applied the Spell Penetration feat to. When you cast that spell, all targets of the spell have disadvantage on their save made to halve the damage taken. You can select this feat multiple times. Each time you do so, you must choose a different spell.</p><p></p><p>...I'm thinking of making this "Choose one spell that you know that has a saving throw to negate the effect" instead. Not sure, since the "save negates" spells can be super nasty game-enders; save for half is just HP damage and I doubt it would be game breaking.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6861294, member: 6801354"] [B]Elemental Admixture[/B] - [I]Prerequisite: The ability to cast at least one spell[/I]. When you gain this feat, choose two of the following damage types: acid, cold, fire, lightning, poison or thunder. Spells you cast that deal damage with one of the chosen types can be changed to the other type. You can select this feat multiple times. Each time you do so, you must choose two different pairs of damage types. ...I wanted this one to avoid the "every spell becomes one damage type", which is a feat tax for non-fire dragon sorcerers, and would be pure gold (as in value and charop font color). Instead, this allows a smaller subset of spells to be affected. For example, if you choose "fire" and "cold" as your admixture, you may change the [I]fireball[/I] spell to do cold, or [I]cone of cold[/I] to do fire, but not make an [I]acidball[/I] or [I]cone of poison[/I]. If you took it twice and chose "fire/cold" and "fire/acid" then [I]fireball[/I] could be [I]coldball[/I] or [I]acidball[/I]. [B]Spellbook Savant[/B] - [I]Prerequisite: Pact Magic class feature[/I]. When you take a long rest you may choose one of the warlock spells you know and replace it with a spell from a wizard's spell book, which must be of a level for which you have spell slots. The spell uses your spellcasting ability. This feat does not allow you to replace a magical secret gained through the Mystic Arcanum class feature, nor can it increase the number of spells you know. You may only replace a spell learned via this feat when you gain a new level in the warlock class, and you may only replace it with a spell from the warlock list. ...Warlocks can only cast, at most, two spells/short rest, none higher than 5th level and don't have metamagic. I can't really think of a wizard only spell that would be game breaking with this. I'm sure someone here will... [B]Spell Penetration[/B] - [I]Prerequisite: Spellcasting or Pact Magic class feature [/I]. Choose one spell that you know that deals half damage to a target on a successful saving throw. When you cast this spell, one target of the spell has disadvantage on their save made to halve the damage taken. You can select this feat multiple times. Each time you do so, you must choose a different spell. [B]Greater Spell Penetration[/B] - [I]Prerequisite: Spellcasting or Pact Magic class feature, Spell Penetration feat [/I]. Choose one spell you know that you have previously applied the Spell Penetration feat to. When you cast that spell, all targets of the spell have disadvantage on their save made to halve the damage taken. You can select this feat multiple times. Each time you do so, you must choose a different spell. ...I'm thinking of making this "Choose one spell that you know that has a saving throw to negate the effect" instead. Not sure, since the "save negates" spells can be super nasty game-enders; save for half is just HP damage and I doubt it would be game breaking. [/QUOTE]
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