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Caster level in Grim Tales example
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2272684" data-attributes="member: 94"><p>So far so good. I can see where most of my breakdowns would fit within your framework, although I think you missed a couple within necromancy that don't neatly fit within those groups.</p><p></p><p></p><p></p><p>Hmph. I'd allow Skill Emphasis, myself. </p><p></p><p></p><p></p><p>Not altogether that different from <em>Elves</em>' 1/2 spell levels. I am still using 1/2 levels, which I prefer because it preserves the 0-9 Spell Level everyone already knows. </p><p></p><p>I'd love to compare your breakdowns with mine (and swipe a few I haven't gotten around to yet!)</p><p></p><p></p><p></p><p>With you so far. I use DC15 + roughly 2 per spell level, with some rounding. So from 0 to 9th, my DCs are 15, 20, 20, 20, 25, 25, 30, 30, 30, 35.</p><p></p><p></p><p></p><p>That's harsh.</p><p></p><p></p><p></p><p>Ok.</p><p></p><p></p><p></p><p>Interesting. Not something I would use-- just not my style. I have enough "safeguards" to make magic unpleasant without adding another level of design, another table to roll against. Again, just my design style. I would expect this from the designer of "Wild Magic." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>So far, so good...</p><p></p><p></p><p></p><p>Well... gee. I wonder where you went wrong. If only we could pin it down... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>The problem with just raising the DC is that you haven't changed the consequences-- just the DC. Eventually, someone will still be able to cast "all the spells they want" without any worry. </p><p></p><p>And that's where the problem is.</p><p></p><p>The spell burn mechanic in Grim Tales, where you CANNOT resist a natural 1 on the spell burn die, makes it highly unlikely that you will be able to cast spells all day. </p><p></p><p></p><p></p><p>Well, to put it another way, you are better off scaling the consequences of failure rather than simply scaling the chance of failure.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2272684, member: 94"] So far so good. I can see where most of my breakdowns would fit within your framework, although I think you missed a couple within necromancy that don't neatly fit within those groups. Hmph. I'd allow Skill Emphasis, myself. Not altogether that different from [i]Elves[/i]' 1/2 spell levels. I am still using 1/2 levels, which I prefer because it preserves the 0-9 Spell Level everyone already knows. I'd love to compare your breakdowns with mine (and swipe a few I haven't gotten around to yet!) With you so far. I use DC15 + roughly 2 per spell level, with some rounding. So from 0 to 9th, my DCs are 15, 20, 20, 20, 25, 25, 30, 30, 30, 35. That's harsh. Ok. Interesting. Not something I would use-- just not my style. I have enough "safeguards" to make magic unpleasant without adding another level of design, another table to roll against. Again, just my design style. I would expect this from the designer of "Wild Magic." ;) So far, so good... Well... gee. I wonder where you went wrong. If only we could pin it down... :] The problem with just raising the DC is that you haven't changed the consequences-- just the DC. Eventually, someone will still be able to cast "all the spells they want" without any worry. And that's where the problem is. The spell burn mechanic in Grim Tales, where you CANNOT resist a natural 1 on the spell burn die, makes it highly unlikely that you will be able to cast spells all day. Well, to put it another way, you are better off scaling the consequences of failure rather than simply scaling the chance of failure. [/QUOTE]
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