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Caster level in Grim Tales example
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2273079" data-attributes="member: 94"><p>Invoke Energy</p><p>The target creature touched suffers energy damage of a type chosen by the caster (acid, cold, electricity, fire, sonic). Because the spell requires an attack roll, the victim does not receive a saving throw. The burst of energy is instantaneous. The spell gains the appropriate energy descriptor.</p><p></p><p>If you modify the final spell level by +1, you may choose the [force] energy descriptor.</p><p></p><p>If you modify the final spell level by +1, and the spell has a range greater than touch, you may add the area of effect modification. Choose one of the following areas of effect, based on the spell’s range:</p><p></p><p>• Bolt: A line 5’ wide, extending from the caster to the limit of the spell’s range (close or medium).</p><p>• Burst: A burst has a 20’ radius, appearing at any point within range (close, medium, or long).</p><p>• Cone: You may change the area of effect to a cone, originating at the caster. Cone ranges are 15’ (close), 30’ (medium), and 60’ (long). </p><p>• Cylinder: A cylinder has a 10’ radius, and is 30’ high. It appears at any point within range (close, medium, or long).</p><p>• Selected Targets: The caster chooses one or more targets (up to 1 target per caster level), no two of which may be more than 30’ apart. The energy created blasts those targets specifically.</p><p></p><p>An area of effect spell no longer requires an attack roll, but all targets in the area of effect receive a saving throw (usually Reflex) for half damage.</p><p></p><p>Invoke Energy</p><p>Level: 0</p><p>Range: Touch</p><p>Duration: Instantaneous</p><p></p><p>Effect DC Spell Level</p><p>1 die per caster level (5 dice max) 15 ½</p><p>1 die per caster level (10 dice max) 20 2</p><p>1 die per caster level (15 dice max) 25 4</p><p>1 die per caster level (20 dice max) 30 6</p><p>1 die per caster level (25 dice max) 30 8</p><p></p><p>Free Modifications (see below1)</p><p>Range increase (standard, up to long)2 • •</p><p>Increase base damage die from d6 to d8 +½ +½</p><p>Final Modifications</p><p>Change to area of effect +2 +1</p><p>Change energy type to force +2 +1</p><p></p><p>1 The caster may choose any number of these modifications whose total does not exceed the spell level, at no additional cost.</p><p>2 A spell whose range is increased beyond touch changes from a touch attack to a ranged touch attack or ray (caster’s choice). In addition, a spell with a range greater than touch (close, medium, or long) may choose the area of effect modification.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2273079, member: 94"] Invoke Energy The target creature touched suffers energy damage of a type chosen by the caster (acid, cold, electricity, fire, sonic). Because the spell requires an attack roll, the victim does not receive a saving throw. The burst of energy is instantaneous. The spell gains the appropriate energy descriptor. If you modify the final spell level by +1, you may choose the [force] energy descriptor. If you modify the final spell level by +1, and the spell has a range greater than touch, you may add the area of effect modification. Choose one of the following areas of effect, based on the spell’s range: • Bolt: A line 5’ wide, extending from the caster to the limit of the spell’s range (close or medium). • Burst: A burst has a 20’ radius, appearing at any point within range (close, medium, or long). • Cone: You may change the area of effect to a cone, originating at the caster. Cone ranges are 15’ (close), 30’ (medium), and 60’ (long). • Cylinder: A cylinder has a 10’ radius, and is 30’ high. It appears at any point within range (close, medium, or long). • Selected Targets: The caster chooses one or more targets (up to 1 target per caster level), no two of which may be more than 30’ apart. The energy created blasts those targets specifically. An area of effect spell no longer requires an attack roll, but all targets in the area of effect receive a saving throw (usually Reflex) for half damage. Invoke Energy Level: 0 Range: Touch Duration: Instantaneous Effect DC Spell Level 1 die per caster level (5 dice max) 15 ½ 1 die per caster level (10 dice max) 20 2 1 die per caster level (15 dice max) 25 4 1 die per caster level (20 dice max) 30 6 1 die per caster level (25 dice max) 30 8 Free Modifications (see below1) Range increase (standard, up to long)2 • • Increase base damage die from d6 to d8 +½ +½ Final Modifications Change to area of effect +2 +1 Change energy type to force +2 +1 1 The caster may choose any number of these modifications whose total does not exceed the spell level, at no additional cost. 2 A spell whose range is increased beyond touch changes from a touch attack to a ranged touch attack or ray (caster’s choice). In addition, a spell with a range greater than touch (close, medium, or long) may choose the area of effect modification. [/QUOTE]
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