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*Pathfinder & Starfinder
caster level of potions?
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<blockquote data-quote="da chicken" data-source="post: 259314" data-attributes="member: 5634"><p>The general rule for all magic items is that the caster level for found/purchased magic items is the minimum required to cast the spell. For CLW, thats 1st. This rules is in the DMG, p 178, near the top of the second column.</p><p></p><p>Also, you are correct that buying a potion at a higher caster level would increase the market price (because it increases the base price). The DMG rules don't allow you to increase the save DC without Heighten Spell.</p><p></p><p>However, it is unclear exactly what the cost to create or purchase an item for a spell the caster has the domain power "+1 caster level". IMC, this means that a Wand of CLW from the church of Pelor heals 1d8+2 hp per charge but still only costs 750gp (instead of 1500gp). If I remember right, the D&D FAQ gives the exact opposite answer for this question; I happen to disagree with it.</p><p></p><p>Similarly, saving throws are always based off the minimum possible (10 + spell level + modifier for minimum ability). For a 1st level spell, that's always DC 11: 10 base + 1 spell level + 0 modifier for ability 11. This rule is on DMG p 176.</p></blockquote><p></p>
[QUOTE="da chicken, post: 259314, member: 5634"] The general rule for all magic items is that the caster level for found/purchased magic items is the minimum required to cast the spell. For CLW, thats 1st. This rules is in the DMG, p 178, near the top of the second column. Also, you are correct that buying a potion at a higher caster level would increase the market price (because it increases the base price). The DMG rules don't allow you to increase the save DC without Heighten Spell. However, it is unclear exactly what the cost to create or purchase an item for a spell the caster has the domain power "+1 caster level". IMC, this means that a Wand of CLW from the church of Pelor heals 1d8+2 hp per charge but still only costs 750gp (instead of 1500gp). If I remember right, the D&D FAQ gives the exact opposite answer for this question; I happen to disagree with it. Similarly, saving throws are always based off the minimum possible (10 + spell level + modifier for minimum ability). For a 1st level spell, that's always DC 11: 10 base + 1 spell level + 0 modifier for ability 11. This rule is on DMG p 176. [/QUOTE]
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