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Caster using all three mental stats, small regenerating pool of magic points
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<blockquote data-quote="Asmor" data-source="post: 2547695" data-attributes="member: 1154"><p>I've been trying to post this for days on my laptop, but it hasn't been working for some reason. Just moved and finally have my desktop set up, so I'll try this again...</p><p></p><p>Two things I've always wanted were a magic user for whom all three mental stats are important, and one using magic points which had a small pool of points but which regenerated quickly, such that they could cast lower level spells all day but might have to wait several rounds without casting to use their big guns.</p><p></p><p>Anyways, I was inspired by D&D heroes on both points, so I present to you my take on a spell-point based caster, which uses all three mental stats, and which uses a small pool of regenerating points.</p><p></p><p>This can probably be adapted to any spell-point system, but specifically I have Elements of Magic in mind. As far as balancing is concerned, you can figure out the cost of a spell of particular level by (2x-1) where x is the spell level (lvl 1 is 1 point, 2 is 3 points, 3 is 5, etc).</p><p></p><p>Now, down to the nitty gritty. (Things in parantheses are ideas I'm not sure about)</p><p></p><p>The caster's maximum amount of magic points, and the starting value at the beginning of most combats, is equal to one half the caster level, rounded down, plus the intelligence modifier plus one. So a level 11 caster with 19 intelligence can have at most 10 points (5+4+1).</p><p></p><p>At the beginning of each round, the caster regenerates a number of points equal to his/her wisdom modifier (plus one?). A caster with 16 wisdom would regain 3 points at the beginning of each round for free. (Maybe allow an attack or full round action concentration check to regain that same amount again?)</p><p></p><p>The most points a caster can use on any one spell is equal to one half the caster level, rounded down, plus his/her charisma modifier plus one. A 5th level caster with 14 charisma thus could cast a spell costing at most 5 points (2+2+1). Additionally, charisma would be the modifier used for saving throws.</p><p></p><p>For all these bonuses except the saving throw bonus, the effect from a high ability score is limited to half the caster level rounded up. A 5th level wizard with 18 intelligence, wisdom and charisma would only have a pool of 6 points, could only cast a spell costing 6 points, and would only regain 3 points per round. Spell saving throws would be 10+spell level+4.</p><p></p><p>So, what do you think? It could replace a wizard entirely, or could be the sorcerer equivelent to a wizard in a spell point system. Could even work as a psion!</p></blockquote><p></p>
[QUOTE="Asmor, post: 2547695, member: 1154"] I've been trying to post this for days on my laptop, but it hasn't been working for some reason. Just moved and finally have my desktop set up, so I'll try this again... Two things I've always wanted were a magic user for whom all three mental stats are important, and one using magic points which had a small pool of points but which regenerated quickly, such that they could cast lower level spells all day but might have to wait several rounds without casting to use their big guns. Anyways, I was inspired by D&D heroes on both points, so I present to you my take on a spell-point based caster, which uses all three mental stats, and which uses a small pool of regenerating points. This can probably be adapted to any spell-point system, but specifically I have Elements of Magic in mind. As far as balancing is concerned, you can figure out the cost of a spell of particular level by (2x-1) where x is the spell level (lvl 1 is 1 point, 2 is 3 points, 3 is 5, etc). Now, down to the nitty gritty. (Things in parantheses are ideas I'm not sure about) The caster's maximum amount of magic points, and the starting value at the beginning of most combats, is equal to one half the caster level, rounded down, plus the intelligence modifier plus one. So a level 11 caster with 19 intelligence can have at most 10 points (5+4+1). At the beginning of each round, the caster regenerates a number of points equal to his/her wisdom modifier (plus one?). A caster with 16 wisdom would regain 3 points at the beginning of each round for free. (Maybe allow an attack or full round action concentration check to regain that same amount again?) The most points a caster can use on any one spell is equal to one half the caster level, rounded down, plus his/her charisma modifier plus one. A 5th level caster with 14 charisma thus could cast a spell costing at most 5 points (2+2+1). Additionally, charisma would be the modifier used for saving throws. For all these bonuses except the saving throw bonus, the effect from a high ability score is limited to half the caster level rounded up. A 5th level wizard with 18 intelligence, wisdom and charisma would only have a pool of 6 points, could only cast a spell costing 6 points, and would only regain 3 points per round. Spell saving throws would be 10+spell level+4. So, what do you think? It could replace a wizard entirely, or could be the sorcerer equivelent to a wizard in a spell point system. Could even work as a psion! [/QUOTE]
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Caster using all three mental stats, small regenerating pool of magic points
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