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<blockquote data-quote="GM Dave" data-source="post: 5817506" data-attributes="member: 6687992"><p>The trouble that I have with the mix of caster and non-caster or two different styles of caster has to due with reward for dedication.</p><p></p><p>If I was a player that struggled with lower armour, lower hit points, and made it through great trials to the upper levels then I would feel that I earned the ability to do Wish or Meteor Storm.</p><p></p><p>I would be really angry if some other player that had been a fighter for 16 levels turned around and cried 'look what I can do' and was able to do a Meteor Storm as good as I could do it.</p><p></p><p>The reverse would be true if I was a fighter and suddenly saw a Wizard pulling off Path of Blood or similar feat of weapon skill without having put in all the levels of dedication to achieve that special maneouver.</p><p></p><p>Some abilities should be 'earned' through dint of play.</p><p></p><p>In 4e, you could spend most of your life dedicated to one way of life and then wake-up one morning to trade your Epic tier ability for some other classes Epic tier ability. You never knew how to cast magic as Heroic or Paragon Fighter but suddenly you can cast a Cleric level 27 Sunburst?</p><p></p><p>Sometimes the seeking of 'game balance' in abilities takes away from the reward of struggle.</p><p></p><p>This is one of the problems that can occur in Multi-classing where people should be rewarded for their dedication to a class rather than allowing people to cherry pick what they want from each list.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5817506, member: 6687992"] The trouble that I have with the mix of caster and non-caster or two different styles of caster has to due with reward for dedication. If I was a player that struggled with lower armour, lower hit points, and made it through great trials to the upper levels then I would feel that I earned the ability to do Wish or Meteor Storm. I would be really angry if some other player that had been a fighter for 16 levels turned around and cried 'look what I can do' and was able to do a Meteor Storm as good as I could do it. The reverse would be true if I was a fighter and suddenly saw a Wizard pulling off Path of Blood or similar feat of weapon skill without having put in all the levels of dedication to achieve that special maneouver. Some abilities should be 'earned' through dint of play. In 4e, you could spend most of your life dedicated to one way of life and then wake-up one morning to trade your Epic tier ability for some other classes Epic tier ability. You never knew how to cast magic as Heroic or Paragon Fighter but suddenly you can cast a Cleric level 27 Sunburst? Sometimes the seeking of 'game balance' in abilities takes away from the reward of struggle. This is one of the problems that can occur in Multi-classing where people should be rewarded for their dedication to a class rather than allowing people to cherry pick what they want from each list. [/QUOTE]
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