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General Tabletop Discussion
*TTRPGs General
Casters, are the fort saves on most monsters too high?
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<blockquote data-quote="Valesin" data-source="post: 2983952" data-attributes="member: 24386"><p>I strongly disagree with most of the opinions offered in this thread.</p><p></p><p>First of all, many of the threads on this board are about (or at least mention) the fact that spellcasters greatly outstrip other classes, especially the fighter, at higher levels. I hardly think that the solution is to make them even MORE powerful. Nerfing everyone's Fort save so that save-or-die spells become the norm rather than the occasional party-saving tactic? Boring. Making the wizard far superior to the fighter even in situations where the fighter should have center stage (slugfests with big strong monsters)? Unfair...and boring. Every spell being effective despite successful saves against them? Why not nerf every moster's AC so that the fighter never misses? Or let the fighter do half damage on attacks that miss? How about house-ruling that no creature is immune to sneak attacks so that the rogue always does ludicrous damage?</p><p></p><p>Every class should have situations where they excel and others where they are at a disadvantage. You are looking to take the already most powerful PCs in the game and remove any situations where they might not be able to shine, slaying everything that challenges them with but a word.</p><p></p><p>I hope you have fun running parties with nothing but clerics and wizards.</p><p></p><p>(ps: almost every monster with an uber fort saves has a pathetic will save. And spells with reflex saves, also often poor in big strong monsters, already do half damage on a success. Do your wizards only know save-or-die fort-save spells? Then they deserve to be ineffective).</p></blockquote><p></p>
[QUOTE="Valesin, post: 2983952, member: 24386"] I strongly disagree with most of the opinions offered in this thread. First of all, many of the threads on this board are about (or at least mention) the fact that spellcasters greatly outstrip other classes, especially the fighter, at higher levels. I hardly think that the solution is to make them even MORE powerful. Nerfing everyone's Fort save so that save-or-die spells become the norm rather than the occasional party-saving tactic? Boring. Making the wizard far superior to the fighter even in situations where the fighter should have center stage (slugfests with big strong monsters)? Unfair...and boring. Every spell being effective despite successful saves against them? Why not nerf every moster's AC so that the fighter never misses? Or let the fighter do half damage on attacks that miss? How about house-ruling that no creature is immune to sneak attacks so that the rogue always does ludicrous damage? Every class should have situations where they excel and others where they are at a disadvantage. You are looking to take the already most powerful PCs in the game and remove any situations where they might not be able to shine, slaying everything that challenges them with but a word. I hope you have fun running parties with nothing but clerics and wizards. (ps: almost every monster with an uber fort saves has a pathetic will save. And spells with reflex saves, also often poor in big strong monsters, already do half damage on a success. Do your wizards only know save-or-die fort-save spells? Then they deserve to be ineffective). [/QUOTE]
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Casters, are the fort saves on most monsters too high?
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