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General Tabletop Discussion
*TTRPGs General
Casters, are the fort saves on most monsters too high?
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<blockquote data-quote="Lanefan" data-source="post: 3092232" data-attributes="member: 29398"><p>Some earlier posts in this thread reminded me of this:</p><p></p><p>Talk was of how there's no way to give monsters lots of h.p. without either jacking up their HD or Con. Well, there is, and it's easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Break out h.p. from HD, and from Con. if you like, and just assign an arbitrary amount. So, if you want some monster to save like a 4 HD creature, fight like a 6 HD creature, have Con. 12 for all reasons except h.p., but still have 872 hit points, you can. Yes, the rules don't allow this as written (in fact, they splutter and choke in protest) nor can they explain it...but that's not the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I use this when dreaming up Demons, as they're all so randomly different (or should be); I come up with a rough idea of how tough should it be in terms of hit points, fight level, saves, attacks, magic resistance, etc. then roll randomly to see if it's tougher or weaker on each aspect and just assign a value based on that. The fun part is my players never know what to expect when they meet a Demon... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>For conventional monsters this works far better in 1e than in 3e as the saves are integrated with so much else in 3e.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3092232, member: 29398"] Some earlier posts in this thread reminded me of this: Talk was of how there's no way to give monsters lots of h.p. without either jacking up their HD or Con. Well, there is, and it's easy. :) Break out h.p. from HD, and from Con. if you like, and just assign an arbitrary amount. So, if you want some monster to save like a 4 HD creature, fight like a 6 HD creature, have Con. 12 for all reasons except h.p., but still have 872 hit points, you can. Yes, the rules don't allow this as written (in fact, they splutter and choke in protest) nor can they explain it...but that's not the point. :) I use this when dreaming up Demons, as they're all so randomly different (or should be); I come up with a rough idea of how tough should it be in terms of hit points, fight level, saves, attacks, magic resistance, etc. then roll randomly to see if it's tougher or weaker on each aspect and just assign a value based on that. The fun part is my players never know what to expect when they meet a Demon... :] For conventional monsters this works far better in 1e than in 3e as the saves are integrated with so much else in 3e. Lanefan [/QUOTE]
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Casters, are the fort saves on most monsters too high?
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