Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters' knowledge of a spell's success/failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creat" data-source="post: 2026822" data-attributes="member: 15038"><p>Yes, but that's not what I'm looking for (or not how I understand this application of Spellcraft). To me this application of spellcraft allows someone to identify a spell that causes a certain effect. For example if someone walked into a room where a glitterdust spell is in effect (cast by someone before the newly entering spellcaster could see or hear him) he could make that check to identify the spell from its visible effects.</p><p>I would not allow this check to find out if someone is charmed for example (without interaction I mean, of course). It would also not be possible to find out that someone has shield cast on him just by looking at him, because it has no visible effect (maybe after a few rounds when the character with the shield spell was the target of a few attacks).</p><p>This only allows you to idetify the spell that belongs to an effect that you whitnessed, not lets you idetify (and detect) spells that you have either no knowledge of or that don't have obvious effects (you know your fireball worked when the creature caught in its blast radius starts burning, esp. if you have just cast the fireball)</p><p></p><p>thank you anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Creat</p></blockquote><p></p>
[QUOTE="Creat, post: 2026822, member: 15038"] Yes, but that's not what I'm looking for (or not how I understand this application of Spellcraft). To me this application of spellcraft allows someone to identify a spell that causes a certain effect. For example if someone walked into a room where a glitterdust spell is in effect (cast by someone before the newly entering spellcaster could see or hear him) he could make that check to identify the spell from its visible effects. I would not allow this check to find out if someone is charmed for example (without interaction I mean, of course). It would also not be possible to find out that someone has shield cast on him just by looking at him, because it has no visible effect (maybe after a few rounds when the character with the shield spell was the target of a few attacks). This only allows you to idetify the spell that belongs to an effect that you whitnessed, not lets you idetify (and detect) spells that you have either no knowledge of or that don't have obvious effects (you know your fireball worked when the creature caught in its blast radius starts burning, esp. if you have just cast the fireball) thank you anyway :) Creat [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters' knowledge of a spell's success/failure
Top