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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Tom Cashel" data-source="post: 910341" data-attributes="member: 321"><p>Probably not, since this exact same topic (with the same "Melee Ascendant" title) came up a month or two ago.</p><p></p><p>First, I think that it would take an entire book (not just a post or even a thread) to do a <em>serious</em> analysis of balance issues in 3E and 3.5E. It's just too big an issue to handle; usually it's better to just playtest, which we can't really do until the new books are released.</p><p></p><p>As for the spells you mentioned...</p><p></p><p>The damage done to Haste in 3E has been repaired, in my opinion. There's a feat for casting two spells in a round. With this spell, a wizard could conceivably cast <em>three</em>, which is just not fair to anyone else playing the game.</p><p></p><p>Disintigrate was always a little too powerful (certainly in comparison to non-spellcasting classes).</p><p></p><p>Polymorph self? Get a druid.</p><p></p><p>Bull's Strength (and others) are not "useless." These spells are just no longer the default all-day buff.</p><p></p><p>The trends I see so far are:</p><p></p><p>1. Attenuation of magic's superiority (and hopefully a return to 'magic as mysterious force' rather than 3E's 'magic as science').</p><p></p><p>2. "Balancing" of wizards with other classes.</p><p></p><p>I think it's short-sighted and half-baked to declare wizards powerless or "the last to be effective" because they can no longer abuse the rules with "must-have" spells. The sheer variety of spells available to casters, and the myriad combinations that can be devised by any spell-casting PC worth his salt, make the wizard a very powerful and effective class to play.</p><p></p><p>"Nerfing" half-a-dozen spells doesn't pull the wizard's fangs--and only thinking could make it so.</p><p></p><p>And as for that anti-magic field...I believe in 3.5 your wizard will still be able to step outside the field and teleport away. Where's your fighter then?</p><p></p><p>Fondly,</p><p>Thomas Cashel Fitzmaurice O'Boyle O'Flynn</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 910341, member: 321"] Probably not, since this exact same topic (with the same "Melee Ascendant" title) came up a month or two ago. First, I think that it would take an entire book (not just a post or even a thread) to do a [i]serious[/i] analysis of balance issues in 3E and 3.5E. It's just too big an issue to handle; usually it's better to just playtest, which we can't really do until the new books are released. As for the spells you mentioned... The damage done to Haste in 3E has been repaired, in my opinion. There's a feat for casting two spells in a round. With this spell, a wizard could conceivably cast [i]three[/i], which is just not fair to anyone else playing the game. Disintigrate was always a little too powerful (certainly in comparison to non-spellcasting classes). Polymorph self? Get a druid. Bull's Strength (and others) are not "useless." These spells are just no longer the default all-day buff. The trends I see so far are: 1. Attenuation of magic's superiority (and hopefully a return to 'magic as mysterious force' rather than 3E's 'magic as science'). 2. "Balancing" of wizards with other classes. I think it's short-sighted and half-baked to declare wizards powerless or "the last to be effective" because they can no longer abuse the rules with "must-have" spells. The sheer variety of spells available to casters, and the myriad combinations that can be devised by any spell-casting PC worth his salt, make the wizard a very powerful and effective class to play. "Nerfing" half-a-dozen spells doesn't pull the wizard's fangs--and only thinking could make it so. And as for that anti-magic field...I believe in 3.5 your wizard will still be able to step outside the field and teleport away. Where's your fighter then? Fondly, Thomas Cashel Fitzmaurice O'Boyle O'Flynn [/QUOTE]
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