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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Belen" data-source="post: 910438" data-attributes="member: 1405"><p>Actually, I started with 2e. You hardly ever saw wizards in 2e do to the fact that leveling took forever and most people did not want to sit on the back burner for the year it took to gain mid-level.</p><p></p><p>In my experiences, 2e fighters rules the roost. Very rarely did I ever play a 2e game that went past 10th. Usually the melee types would whine about how boring the game got because their abilities were so nasty. Anyone playing a mage constantly got gipped. No high level play meant that they could never shine.</p><p></p><p>3e was great for allowing casters the ability to do a lot more at low level. I saw a lot more people try casters that would never play them before.</p><p></p><p>I do not see why the melee lovers think magic too overpowered. If the GM is doing the job right, then things are balanced. In my game, which is high magic, the 12th level wizard is usually no where near as effective as the melee types, even with haste!</p><p></p><p>And for those of you who mentioned Quicken, then please think again. The highest spell that can be quickened is 5th. Why would anyone lose a Wail of the Banshee, or Meteor Swarm for a quickened 5th level! That is insane.</p><p></p><p>That's like taking the fighters magic sword, giving him a masterwork one that he has no specialty in and then throwing him against a dragon. It's work, but why bother.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Belen, post: 910438, member: 1405"] Actually, I started with 2e. You hardly ever saw wizards in 2e do to the fact that leveling took forever and most people did not want to sit on the back burner for the year it took to gain mid-level. In my experiences, 2e fighters rules the roost. Very rarely did I ever play a 2e game that went past 10th. Usually the melee types would whine about how boring the game got because their abilities were so nasty. Anyone playing a mage constantly got gipped. No high level play meant that they could never shine. 3e was great for allowing casters the ability to do a lot more at low level. I saw a lot more people try casters that would never play them before. I do not see why the melee lovers think magic too overpowered. If the GM is doing the job right, then things are balanced. In my game, which is high magic, the 12th level wizard is usually no where near as effective as the melee types, even with haste! And for those of you who mentioned Quicken, then please think again. The highest spell that can be quickened is 5th. Why would anyone lose a Wail of the Banshee, or Meteor Swarm for a quickened 5th level! That is insane. That's like taking the fighters magic sword, giving him a masterwork one that he has no specialty in and then throwing him against a dragon. It's work, but why bother. Dave [/QUOTE]
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