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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="buzzard" data-source="post: 910512" data-attributes="member: 3003"><p>Honestly thinking that the changes we have seen (which really aren't that many) will nerf casters is jumping to conclusions. </p><p></p><p>Four spells are cited. One of which is generally used to buff the melee types(stat boosts). Thus they will be the ones suffering due to the change. As for the others, well I don't see it as that big a deal. Firing off two spells a round was too much. I'm neither here not there on Polymorph. </p><p></p><p>The truth is that the power of a caster is very setting dependent. I play a fair amount of Living Greyhawk, and in there casters rule the roost right now. It is a low magic campaign because of the rules of magic acquisition, which favors casters. </p><p></p><p>In my home game the archer actually rules the roost, but melee types outpace the casters usually. Not always mind you. The enchanter has saved the bacon several times. In 3ed you generally have to stay away from direct damage spells and use a bit more finesse. Though the utility spells of casters can often be crucial. </p><p></p><p>I'll wait to see the new books before I make any real judgements, but all I've seen looks merely like sanding off some rough edges. No changes are really that drastic. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 910512, member: 3003"] Honestly thinking that the changes we have seen (which really aren't that many) will nerf casters is jumping to conclusions. Four spells are cited. One of which is generally used to buff the melee types(stat boosts). Thus they will be the ones suffering due to the change. As for the others, well I don't see it as that big a deal. Firing off two spells a round was too much. I'm neither here not there on Polymorph. The truth is that the power of a caster is very setting dependent. I play a fair amount of Living Greyhawk, and in there casters rule the roost right now. It is a low magic campaign because of the rules of magic acquisition, which favors casters. In my home game the archer actually rules the roost, but melee types outpace the casters usually. Not always mind you. The enchanter has saved the bacon several times. In 3ed you generally have to stay away from direct damage spells and use a bit more finesse. Though the utility spells of casters can often be crucial. I'll wait to see the new books before I make any real judgements, but all I've seen looks merely like sanding off some rough edges. No changes are really that drastic. buzzard [/QUOTE]
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