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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="ruleslawyer" data-source="post: 910891" data-attributes="member: 1757"><p>Let's be clear here, guys. <em>Spellcasters</em> aren't being nerfed: A few spells that are, in the eyes of <em>many</em> gamers, broken (disintegrate, haste, harm, polymorph, the buffs) are being nerfed. If you think that a caster must have these to be effective, I feel very, very bad for you.</p><p></p><p>It sounds like MM, mage armor, invisibility, fly, and the blasting spells (with the exception of horrid wilting) will be as good as ever, as will the divinations, the mind-affecting spells (except for hold person), and the illusions. This seems perfectly fine, from the spellcaster's perspective. It's still quite easy to avoid melee altogether and do LOTS of damage. The difference is that there will be fewer broken combos to exploit. As a DM, that makes me VERY happy.</p><p></p><p>The one nerf to which I really object is bringing Spell Focus down from +2 to +1. I think that's just too rough, unless SF now applies to multiple schools.</p><p></p><p>There are a few nerfs that I will not use IMC:</p><p></p><p>-Buff spells: I'm going to drop these to 10 min/level rather than 1 min/level, since I agree with Monte.</p><p>-Horrid wilting: I'll let it stay at d8s, but I'll drop the level cap to 20.</p><p>-Disintegrate: While I like the change to damage dice from a balance perspective, I'm fond of the flavor of this particular insta-kill... and it targets the strong save of most fighter-types, after all. Might keep it as is.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 910891, member: 1757"] Let's be clear here, guys. [i]Spellcasters[/i] aren't being nerfed: A few spells that are, in the eyes of [i]many[/i] gamers, broken (disintegrate, haste, harm, polymorph, the buffs) are being nerfed. If you think that a caster must have these to be effective, I feel very, very bad for you. It sounds like MM, mage armor, invisibility, fly, and the blasting spells (with the exception of horrid wilting) will be as good as ever, as will the divinations, the mind-affecting spells (except for hold person), and the illusions. This seems perfectly fine, from the spellcaster's perspective. It's still quite easy to avoid melee altogether and do LOTS of damage. The difference is that there will be fewer broken combos to exploit. As a DM, that makes me VERY happy. The one nerf to which I really object is bringing Spell Focus down from +2 to +1. I think that's just too rough, unless SF now applies to multiple schools. There are a few nerfs that I will not use IMC: -Buff spells: I'm going to drop these to 10 min/level rather than 1 min/level, since I agree with Monte. -Horrid wilting: I'll let it stay at d8s, but I'll drop the level cap to 20. -Disintegrate: While I like the change to damage dice from a balance perspective, I'm fond of the flavor of this particular insta-kill... and it targets the strong save of most fighter-types, after all. Might keep it as is. [/QUOTE]
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