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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 910994" data-attributes="member: 1165"><p>Brown Jenkin</p><p></p><p></p><p>I think wizards should be given d6 hp/level and more spells at the low levels, so they can keep up with a low-level fighter. However, I don't think <em>haste</em> plus <em>improved invisibilty</em> plus <em>disintegrate</em> and then <em>disintegrate</em> makes for a fun playing experience.</p><p></p><p>It didn't help that only incorporeal creatures and Chosen of Mystra are immune to <em>disintegrate</em>, and it's pretty easy to tell if you're fighting the former.</p><p></p><p>I recently used three barbed devils [3.5] in an encounter. Running the encounter without knowing the stats for <em>scorching ray</em> was pretty difficult, but we all had fun. The encounter actually lasted six rounds, due to their high AC and hit points, good saves and SR. In the end, the party actually felt challenged, and used up some resources too, rather than ending the battle in round one with a <em>hold monster</em> or two followed by sneak attack action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Cloudgatherer,</p><p>you double posted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Buzzard</p><p></p><p>Your DM must be nicer than mine. I've faced spellcasters, summoned or mobile creatures, archers, etc. Personally I think wizards have too strong offense and not enough defense. It's like I'm always only one roll from death. Sheesh, one good <em>chain lightning</em> could take me out. Conversely, I can pretty much end an encounter with a single <em>confusion</em> spell, which also isn't that much fun.</p><p></p><p>ByronD</p><p></p><p></p><p>Really?!</p><p></p><p>Hong</p><p></p><p></p><p>Simple. I can still carry around a +1 flaming burst bow, then get +4 cold iron arrows, for a total of +4 to hit and damage, plus another +1d6 damage, and cold iron penetration.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 910994, member: 1165"] Brown Jenkin I think wizards should be given d6 hp/level and more spells at the low levels, so they can keep up with a low-level fighter. However, I don't think [i]haste[/i] plus [i]improved invisibilty[/i] plus [i]disintegrate[/i] and then [i]disintegrate[/i] makes for a fun playing experience. It didn't help that only incorporeal creatures and Chosen of Mystra are immune to [i]disintegrate[/i], and it's pretty easy to tell if you're fighting the former. I recently used three barbed devils [3.5] in an encounter. Running the encounter without knowing the stats for [i]scorching ray[/i] was pretty difficult, but we all had fun. The encounter actually lasted six rounds, due to their high AC and hit points, good saves and SR. In the end, the party actually felt challenged, and used up some resources too, rather than ending the battle in round one with a [i]hold monster[/i] or two followed by sneak attack action :rolleyes: Cloudgatherer, you double posted :D Buzzard Your DM must be nicer than mine. I've faced spellcasters, summoned or mobile creatures, archers, etc. Personally I think wizards have too strong offense and not enough defense. It's like I'm always only one roll from death. Sheesh, one good [i]chain lightning[/i] could take me out. Conversely, I can pretty much end an encounter with a single [i]confusion[/i] spell, which also isn't that much fun. ByronD Really?! Hong Simple. I can still carry around a +1 flaming burst bow, then get +4 cold iron arrows, for a total of +4 to hit and damage, plus another +1d6 damage, and cold iron penetration. [/QUOTE]
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