Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Casters Nerfed, Melee Ascendant (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 912237" data-attributes="member: 3146"><p>Of course the wizard dishes out his damage (except for the magic missile damage) to a whole area. However, he's only operating at that capacity for, at absolute most, 4 rounds per day (assuming a 20 int evoker, with quickened magic missile in every 5th level slot, fireball in every third level and half his 4th level slots). And then he's done. The Cleric can't enable him to do it again by using a wand of cure light wounds on him. Nothing will help except 8 hours of rest and a bit of preparation. So PC wizards can't afford to let loose than that very often.</p><p></p><p>So, that's typically 52 points of damage to an area (assuming no elemental resistances or spell resistance) for four rounds a day. I don't see much problem with that. Wizards are supposed to be scary. If that wizard can, at best average 40 to 46 points of damage--assuming no evasion, SR, or elemental resistance--depending upon saving throws, he's not nearly as worrisome as the barbarian. Now, me, I think that wizards ought to be worrisome.</p><p></p><p>I've also noticed that worrisome wizards aren't really any safer than worrisome barbarians. If a wizard tried the three spells per round blast-a-thon against the people I've played with, he'd be the recipient of a dispel magic or slow, an angry barbarian, and at least one readied action to disrupt his spell (or counterspell) before his next round. (And wizards are a lot less able to survive that kind of attention than the barbarian).</p><p></p><p>If 3.5e is to "rely less on omnipresent and overpowered magic than 3e does" they ought to give the classes whose only abilities are obvious and "overpowered" magic something else if they don't want that to be a part of the game. High CR commoners with a few subtle and weak abilities aren't exactly attractive next to heroic fighters barbarians and rogues.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 912237, member: 3146"] Of course the wizard dishes out his damage (except for the magic missile damage) to a whole area. However, he's only operating at that capacity for, at absolute most, 4 rounds per day (assuming a 20 int evoker, with quickened magic missile in every 5th level slot, fireball in every third level and half his 4th level slots). And then he's done. The Cleric can't enable him to do it again by using a wand of cure light wounds on him. Nothing will help except 8 hours of rest and a bit of preparation. So PC wizards can't afford to let loose than that very often. So, that's typically 52 points of damage to an area (assuming no elemental resistances or spell resistance) for four rounds a day. I don't see much problem with that. Wizards are supposed to be scary. If that wizard can, at best average 40 to 46 points of damage--assuming no evasion, SR, or elemental resistance--depending upon saving throws, he's not nearly as worrisome as the barbarian. Now, me, I think that wizards ought to be worrisome. I've also noticed that worrisome wizards aren't really any safer than worrisome barbarians. If a wizard tried the three spells per round blast-a-thon against the people I've played with, he'd be the recipient of a dispel magic or slow, an angry barbarian, and at least one readied action to disrupt his spell (or counterspell) before his next round. (And wizards are a lot less able to survive that kind of attention than the barbarian). If 3.5e is to "rely less on omnipresent and overpowered magic than 3e does" they ought to give the classes whose only abilities are obvious and "overpowered" magic something else if they don't want that to be a part of the game. High CR commoners with a few subtle and weak abilities aren't exactly attractive next to heroic fighters barbarians and rogues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Casters Nerfed, Melee Ascendant (3.5)
Top