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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 913337" data-attributes="member: 3146"><p>No argument that they still have different uses. But they're a lot more similar now than they were before.</p><p></p><p></p><p></p><p>The big difference is that in 3e and all previous editions of D&D, save or die spells and damage spells functioned differently. A spell that dealt damage could be resisted two ways: through a saving throw if it had one or through simply having enough hit points to deal with it. A save or die spell could only resisted through saving throws. Thus in 3e, an opponent with tons of hit points but weak saving throws (especially fort saves) had a very significant weakness. In 3.5, that is no longer true (except maybe in the case of will saves). Fort saves would appear to be far less significant if you have the hit points to take the damage.</p><p></p><p>So the difference wasn't in the mechanics of how dead a character was but in the mechanics of how a character could avoid becoming dead. Saving throws and hit points were both important but saving throws became increasingly important at higher levels. If all of the save or dies are changed to match disintegrate, this will no longer be the case in 3.5. A character with enough hit points will be able to fail all his saves against "save or die spells" and it won't matter if he has sufficient hit points. There may no longer be the option of targetting fort saves OR targetting hit points. There will only be targetting saves AND hit points or just targetting hit points. (No save spells).</p><p></p><p></p><p></p><p>I don't see a problem with that. 3e had multiple defenses that could be targetted in different ways. You could get at a character through straight up hit point damage. You could get at a character through any individual save. Or you could get at a character's hit points through a save. If you elminate the direct attack on the character through fort saves option, I think it makes combats less interesting.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 913337, member: 3146"] No argument that they still have different uses. But they're a lot more similar now than they were before. [b][/b] The big difference is that in 3e and all previous editions of D&D, save or die spells and damage spells functioned differently. A spell that dealt damage could be resisted two ways: through a saving throw if it had one or through simply having enough hit points to deal with it. A save or die spell could only resisted through saving throws. Thus in 3e, an opponent with tons of hit points but weak saving throws (especially fort saves) had a very significant weakness. In 3.5, that is no longer true (except maybe in the case of will saves). Fort saves would appear to be far less significant if you have the hit points to take the damage. So the difference wasn't in the mechanics of how dead a character was but in the mechanics of how a character could avoid becoming dead. Saving throws and hit points were both important but saving throws became increasingly important at higher levels. If all of the save or dies are changed to match disintegrate, this will no longer be the case in 3.5. A character with enough hit points will be able to fail all his saves against "save or die spells" and it won't matter if he has sufficient hit points. There may no longer be the option of targetting fort saves OR targetting hit points. There will only be targetting saves AND hit points or just targetting hit points. (No save spells). [b][/B] I don't see a problem with that. 3e had multiple defenses that could be targetted in different ways. You could get at a character through straight up hit point damage. You could get at a character through any individual save. Or you could get at a character's hit points through a save. If you elminate the direct attack on the character through fort saves option, I think it makes combats less interesting. [/QUOTE]
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