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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Al" data-source="post: 914287" data-attributes="member: 2486"><p>The lich or vampire sucks up the 50-odd points of damage and then smacks you back (although the lich's smacking ability is also hugely reduced). You throw a weakened dominate or hold (weakened by the drop in Spell Focus and the nerf of Fox's Cunning) and he saves after a couple of rounds. I'm not saying that wizards are entirely useless in 3.5e- that would be foolish (seeing as I haven't seen it yet) and false (from what I have seen). It's certainly clear though that they have been hugely weakened.</p><p></p><p> </p><p></p><p>Granted, but spellcasters are often forced into melee as well.</p><p></p><p> </p><p></p><p>It might not, but then that's utterly illogical. Disintegrate works by...er...disintegrating things. If it can carve through 10' of stone, it seems ridiculous to not being able to disintegrate a fraction of that in flesh, blood and bone.</p><p></p><p> </p><p></p><p>Sure, for quarter of an hour <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>A meleeist can easily deal 70 points in one round at high levels, especially with decent magical equipment, a high Str and some damage-boosting feats (not to mention melee-smack PrCs such as the frenzied berserker, cavalier and weapon master)...if the rumour that Power Attack is now twice as effective (i.e. +2 damage for every -1 to hit) then melee damage is going to launch into the orbit. I wouldn't be surprised to see average high-level melee damage well in excess of 100pts/round for every reasonably standard characters.</p></blockquote><p></p>
[QUOTE="Al, post: 914287, member: 2486"] The lich or vampire sucks up the 50-odd points of damage and then smacks you back (although the lich's smacking ability is also hugely reduced). You throw a weakened dominate or hold (weakened by the drop in Spell Focus and the nerf of Fox's Cunning) and he saves after a couple of rounds. I'm not saying that wizards are entirely useless in 3.5e- that would be foolish (seeing as I haven't seen it yet) and false (from what I have seen). It's certainly clear though that they have been hugely weakened. Granted, but spellcasters are often forced into melee as well. It might not, but then that's utterly illogical. Disintegrate works by...er...disintegrating things. If it can carve through 10' of stone, it seems ridiculous to not being able to disintegrate a fraction of that in flesh, blood and bone. Sure, for quarter of an hour :D A meleeist can easily deal 70 points in one round at high levels, especially with decent magical equipment, a high Str and some damage-boosting feats (not to mention melee-smack PrCs such as the frenzied berserker, cavalier and weapon master)...if the rumour that Power Attack is now twice as effective (i.e. +2 damage for every -1 to hit) then melee damage is going to launch into the orbit. I wouldn't be surprised to see average high-level melee damage well in excess of 100pts/round for every reasonably standard characters. [/QUOTE]
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