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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="sithramir" data-source="post: 914479" data-attributes="member: 12183"><p><strong>My 2 cents</strong></p><p></p><p>It does appear to me that casters are being "nerfed" as you guys call it. People seem to keep saying how mages should be versatile. Well if you are making them lose stat boosters for anything but combat and weakening hold spells/polymorph spells and the like it seems your forcing them to depend more on direct damage spells. I understand polymorph was a bit powerful but now for self its practically useless other than combat and polymorph other is also tweaked. </p><p></p><p> Yet fighter types are being made more powerful? The ranger is getting evasion so they don' t need to multiclass to rog???? Well now rogues/rangers and monks can take 0 damage from the direct damage spells your forcing my mage to use? Plus the fact that they have enough hps to outlast a spell or two dependant on rolls and con stat. </p><p></p><p> You guys seem to have combats where your casters are in the "background" casting nonstop blowing things away with little threat to themselves. What world do you guys play on? Where's this background so I can put my caster there? In my battle fields the casters usually still in combat melee range because foes aren't dumb enough to stand still and fight the fighter types full round action attack to full round action attack. If the caster is hurting them they CHARGE them. If theres several monsters the fighters aren't able to keep them all off the mage most likely anyways. </p><p></p><p> Now comes the trouble. Attacks of opportunity destroy any mage. You've just lowered their hps and ac from dex with making stat boosters only combat spells. Guess what no mage has 5 rounds to boost themselves up if the guy charges them outright or if he's surprised. Even if not the foes know that magic casters are dangerous to them PLUS are easily felled if they get close so they know to go after them. </p><p></p><p> It just seems to me that the mages are losing some defense and some offense when the whole point was they had a ton of offense with little defense. And all this complaint on damage from high level mages. You gotta realize they do that and then they are canon fodder after their spells are spent. The fighter types can do that damage ALL DAY! plus still take hits even if they were unable to do damage. </p><p></p><p> The whole point of balance is that the DM can be dumb but everyone can still be on a level playing field. I keep hearing. YOU CAN CHANGE THIS in your world or change that in your world. Well if you've already relied on saying that to defend against people complaining you've already admitted in an unbalance. </p><p></p><p> I know we've not seen it all in the books yet but I feel they've hit casters a bit too much. HASTE is powerufl and needed a tweak. Good. But who is this saying that quicken spell is useful. I'm going to sacrifice a 5th level spell to cast magic missile quickly with another spell? FAH you still have to wait for your initiative before using it so its not worth it when you can just cast a powerful 5th level spell at that point and the fact that the extra spell won't be super useful if the monster is powerful. Plus the fact that thats 2 attacks of opportunity if he's up close. OUCH.</p><p></p><p>Just my 2 cents cause i like to complain!</p></blockquote><p></p>
[QUOTE="sithramir, post: 914479, member: 12183"] [b]My 2 cents[/b] It does appear to me that casters are being "nerfed" as you guys call it. People seem to keep saying how mages should be versatile. Well if you are making them lose stat boosters for anything but combat and weakening hold spells/polymorph spells and the like it seems your forcing them to depend more on direct damage spells. I understand polymorph was a bit powerful but now for self its practically useless other than combat and polymorph other is also tweaked. Yet fighter types are being made more powerful? The ranger is getting evasion so they don' t need to multiclass to rog???? Well now rogues/rangers and monks can take 0 damage from the direct damage spells your forcing my mage to use? Plus the fact that they have enough hps to outlast a spell or two dependant on rolls and con stat. You guys seem to have combats where your casters are in the "background" casting nonstop blowing things away with little threat to themselves. What world do you guys play on? Where's this background so I can put my caster there? In my battle fields the casters usually still in combat melee range because foes aren't dumb enough to stand still and fight the fighter types full round action attack to full round action attack. If the caster is hurting them they CHARGE them. If theres several monsters the fighters aren't able to keep them all off the mage most likely anyways. Now comes the trouble. Attacks of opportunity destroy any mage. You've just lowered their hps and ac from dex with making stat boosters only combat spells. Guess what no mage has 5 rounds to boost themselves up if the guy charges them outright or if he's surprised. Even if not the foes know that magic casters are dangerous to them PLUS are easily felled if they get close so they know to go after them. It just seems to me that the mages are losing some defense and some offense when the whole point was they had a ton of offense with little defense. And all this complaint on damage from high level mages. You gotta realize they do that and then they are canon fodder after their spells are spent. The fighter types can do that damage ALL DAY! plus still take hits even if they were unable to do damage. The whole point of balance is that the DM can be dumb but everyone can still be on a level playing field. I keep hearing. YOU CAN CHANGE THIS in your world or change that in your world. Well if you've already relied on saying that to defend against people complaining you've already admitted in an unbalance. I know we've not seen it all in the books yet but I feel they've hit casters a bit too much. HASTE is powerufl and needed a tweak. Good. But who is this saying that quicken spell is useful. I'm going to sacrifice a 5th level spell to cast magic missile quickly with another spell? FAH you still have to wait for your initiative before using it so its not worth it when you can just cast a powerful 5th level spell at that point and the fact that the extra spell won't be super useful if the monster is powerful. Plus the fact that thats 2 attacks of opportunity if he's up close. OUCH. Just my 2 cents cause i like to complain! [/QUOTE]
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