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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 919728" data-attributes="member: 6390"><p>Powergamer-Someone who includes all the magic they can, and builds a world of floating cities, powerful heroes, but still attempts some balance in the world.</p><p>Munchkin-Someone who builds outlandish heroes (Ala: Krull) and villians, a He-Man -esque world where there are actually little challenges, but enjoys playing that way.</p><p>Minimalist-Someone who dislikes heavy magic, and prefers low level spells and wizards, more in tune with medieval Europe.</p><p></p><p>RolePlayer-Someone who enjoys playing Roleplaying Games.</p><p></p><p>Wizards have always been deadly.</p><p>But then, so is a sword.</p><p></p><p>I've been reading the magic threads, and the archery threads. And the PrC threads.</p><p>Disturbing tendency...</p><p></p><p>"You don't play like me, you are a [use something from above] and aren't a real roleplayer, your opinion and concerns about what changes will do to your campaign are invalid."</p><p>(I'm not pointing out anyone in particular, or saying everyone is like this)</p><p>What I've been noticing is EVERYONE has been feeling betrayed by one aspect or another of 3E since it came out. Those that play Rangers felt cheated. Those that played Clerics felt cheated. Everyone feels cheated.</p><p>Broken & nerfed are tossed around.</p><p>"Clerics got nerfed."</p><p>"Clerics are broken."</p><p></p><p>"Wizards needs to fix this..."</p><p>Why?</p><p>Why should they? I think we're smart enough that Wizards doesn't need to hold our hand, we don't need them to tailor 3E to our particular campaign setting, and we sure as hell shouldn't expect everyone else to follow along.</p><p>I might not like your campaign.</p><p>You'd probably HATE mine.</p><p>Do the work yourself. Sit down as a group, and fix it.</p><p>We did in with AD&D, the changes we have to make in 3E D&D are nothing.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 919728, member: 6390"] Powergamer-Someone who includes all the magic they can, and builds a world of floating cities, powerful heroes, but still attempts some balance in the world. Munchkin-Someone who builds outlandish heroes (Ala: Krull) and villians, a He-Man -esque world where there are actually little challenges, but enjoys playing that way. Minimalist-Someone who dislikes heavy magic, and prefers low level spells and wizards, more in tune with medieval Europe. RolePlayer-Someone who enjoys playing Roleplaying Games. Wizards have always been deadly. But then, so is a sword. I've been reading the magic threads, and the archery threads. And the PrC threads. Disturbing tendency... "You don't play like me, you are a [use something from above] and aren't a real roleplayer, your opinion and concerns about what changes will do to your campaign are invalid." (I'm not pointing out anyone in particular, or saying everyone is like this) What I've been noticing is EVERYONE has been feeling betrayed by one aspect or another of 3E since it came out. Those that play Rangers felt cheated. Those that played Clerics felt cheated. Everyone feels cheated. Broken & nerfed are tossed around. "Clerics got nerfed." "Clerics are broken." "Wizards needs to fix this..." Why? Why should they? I think we're smart enough that Wizards doesn't need to hold our hand, we don't need them to tailor 3E to our particular campaign setting, and we sure as hell shouldn't expect everyone else to follow along. I might not like your campaign. You'd probably HATE mine. Do the work yourself. Sit down as a group, and fix it. We did in with AD&D, the changes we have to make in 3E D&D are nothing. [/QUOTE]
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