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Casters Nerfed, Melee Ascendant (3.5)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 921107" data-attributes="member: 3146"><p>For a 7th level spell.</p><p></p><p>Let's take a look at what's available at 3rd level:</p><p></p><p>Slow: standard actions only, -1 to hit, -1 AC, -1 Reflex saves, 1rd/level duration (plenty for one combat).</p><p></p><p>The penalties are only slightly less and it allows a will save. I don't think I'd trade four spell levels for the lack of a save. </p><p></p><p>Other 7th level spells:</p><p>Banishment, Prismatic Spray, Finger of Death (the 3.5e version of this may be worthless if it's nerfed to damage only), Summon Monster VII (1d3 celestial dire bears), Power Word Stun (also no save), and Reverse Gravity (also no save).</p><p></p><p>I think it's pretty clear that the waves of exhaustion spell is more along the lines of Slow than the other 7th level spells. Waves of Fatigue is definitely on a par with Slow. Waves of exhaustion is obviously more powerful than slow but not powerful enough to be 7th level. Had they knocked the first spell down to 3rd level and the second spell down to 5th, they would have been useful additions. As it is, the only way they'll be useful is if Wizards makes all the other spells suck as badly as these two.</p><p></p><p>The real irony of course, is that, like Sunder and Mordenkeinen's Disjunction (PCs are almost always better off with a chained greater dispelling than Mord's disjunction but are always better off going up against the chained dispelling than Mord's disjunction), these spells have real teeth if used against PCs. Since NPCs can be expected to lose a fight, the hour or two hour rest required for recovery is significantly better than a 1 min/level duration spell against them. Thus the inclusion of these spells in the game will constitute a major powerdown for all PCs even while the ability to use them does nothing to power the PCs up.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 921107, member: 3146"] For a 7th level spell. Let's take a look at what's available at 3rd level: Slow: standard actions only, -1 to hit, -1 AC, -1 Reflex saves, 1rd/level duration (plenty for one combat). The penalties are only slightly less and it allows a will save. I don't think I'd trade four spell levels for the lack of a save. Other 7th level spells: Banishment, Prismatic Spray, Finger of Death (the 3.5e version of this may be worthless if it's nerfed to damage only), Summon Monster VII (1d3 celestial dire bears), Power Word Stun (also no save), and Reverse Gravity (also no save). I think it's pretty clear that the waves of exhaustion spell is more along the lines of Slow than the other 7th level spells. Waves of Fatigue is definitely on a par with Slow. Waves of exhaustion is obviously more powerful than slow but not powerful enough to be 7th level. Had they knocked the first spell down to 3rd level and the second spell down to 5th, they would have been useful additions. As it is, the only way they'll be useful is if Wizards makes all the other spells suck as badly as these two. The real irony of course, is that, like Sunder and Mordenkeinen's Disjunction (PCs are almost always better off with a chained greater dispelling than Mord's disjunction but are always better off going up against the chained dispelling than Mord's disjunction), these spells have real teeth if used against PCs. Since NPCs can be expected to lose a fight, the hour or two hour rest required for recovery is significantly better than a 1 min/level duration spell against them. Thus the inclusion of these spells in the game will constitute a major powerdown for all PCs even while the ability to use them does nothing to power the PCs up. [/QUOTE]
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