Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Casters Nerfed, Melee Ascendant (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 921361" data-attributes="member: 3146"><p>Right. I can see how these would be useful for NPCs. No problem there. But I don't think that giving NPCs spells that can screw the PCs for hours after the NPCs in question are dead and gone but don't do much to save the NPCs' lives are good things. Sunder and Mordenkeinen's disjunction were already fodder for DM cheesiness; why add more similar mechanics.</p><p></p><p>The other problem is one that I see in a lot of the 3.5 revised spells: they seem to encourage mobility based tactics that are pretty boring. For instance, Waves of Fatigue to reduce the enemies' movement and take away their ability to charge, haste to increase yours, then just spring attack until they die. Or move and Manyshot. If they can't charge, they can't reach you; if they can't run, they probably can't get away. (Obviously these tactics won't work on creatures able to teleport, etc). To the extent that the 3.5e revisions open up new tactics to PCs and NPCs, so far they seem to be variants of the boring old zombie shooting gallery where PCs continually move back 30 feet each round and shoot and the zombies move forward thirty feet but never get to attack. When I'm the DM in such situations, I'm always tempted to say "OK, you win. Mark 25 arrows off all your character sheets and lets move on."</p><p></p><p>So, to the degree that 3.5e spells are useful, they seem likely to make the game less fun rather than more fun.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 921361, member: 3146"] Right. I can see how these would be useful for NPCs. No problem there. But I don't think that giving NPCs spells that can screw the PCs for hours after the NPCs in question are dead and gone but don't do much to save the NPCs' lives are good things. Sunder and Mordenkeinen's disjunction were already fodder for DM cheesiness; why add more similar mechanics. The other problem is one that I see in a lot of the 3.5 revised spells: they seem to encourage mobility based tactics that are pretty boring. For instance, Waves of Fatigue to reduce the enemies' movement and take away their ability to charge, haste to increase yours, then just spring attack until they die. Or move and Manyshot. If they can't charge, they can't reach you; if they can't run, they probably can't get away. (Obviously these tactics won't work on creatures able to teleport, etc). To the extent that the 3.5e revisions open up new tactics to PCs and NPCs, so far they seem to be variants of the boring old zombie shooting gallery where PCs continually move back 30 feet each round and shoot and the zombies move forward thirty feet but never get to attack. When I'm the DM in such situations, I'm always tempted to say "OK, you win. Mark 25 arrows off all your character sheets and lets move on." So, to the degree that 3.5e spells are useful, they seem likely to make the game less fun rather than more fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Casters Nerfed, Melee Ascendant (3.5)
Top