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Casters Suck? Please explain.
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<blockquote data-quote="RangerWickett" data-source="post: 5504836" data-attributes="member: 63"><p>It sounds like someone is misinterpreting some rules here. Your attack bonus sounds right and balanced. +6 at 2nd level for an implement attack is fine. You might be able to push it up 2 more if you had a 20 Wisdom and you took an implement focus feat.</p><p></p><p>Sorcerers get bonus to <em>damage</em>, but not to their attack rolls. Maybe someone is adding an extra stat to the attack rolls, because a +10 to-hit with an implement attack should be impossible at your level.</p><p></p><p>Alternately, maybe they're adding the 'proficiency bonus' weapons get on Weapon keyword attacks. Some classes (like sorcerers) can use weapons like they were implements. But if a power doesn't have the Weapon keyword, you don't add the proficiency bonus to attack rolls.</p><p></p><p>... </p><p></p><p>(That proficiency bonus, by the way, is a terrible rule in my opinion. They did it because they wanted to make Armor Class and Reflex separate defenses, and have AC be higher. To keep the % chance of hitting the same, they had to give Weapon attacks a higher attack bonus. I think a better solution would have been to just have Fort, Ref, and Will. Then weapons wouldn't need a bonus to-hit. Armor would just give you a couple points of damage resistance.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5504836, member: 63"] It sounds like someone is misinterpreting some rules here. Your attack bonus sounds right and balanced. +6 at 2nd level for an implement attack is fine. You might be able to push it up 2 more if you had a 20 Wisdom and you took an implement focus feat. Sorcerers get bonus to [i]damage[/i], but not to their attack rolls. Maybe someone is adding an extra stat to the attack rolls, because a +10 to-hit with an implement attack should be impossible at your level. Alternately, maybe they're adding the 'proficiency bonus' weapons get on Weapon keyword attacks. Some classes (like sorcerers) can use weapons like they were implements. But if a power doesn't have the Weapon keyword, you don't add the proficiency bonus to attack rolls. ... (That proficiency bonus, by the way, is a terrible rule in my opinion. They did it because they wanted to make Armor Class and Reflex separate defenses, and have AC be higher. To keep the % chance of hitting the same, they had to give Weapon attacks a higher attack bonus. I think a better solution would have been to just have Fort, Ref, and Will. Then weapons wouldn't need a bonus to-hit. Armor would just give you a couple points of damage resistance.) [/QUOTE]
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