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Casters Suck? Please explain.
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<blockquote data-quote="mneme" data-source="post: 5504922" data-attributes="member: 59248"><p>Why would you do a single target wizard build? That's crazy talk. The primary advantage wizards have is at-will area attacks (and in optimization, one of the primary advantages they have is being the only class who can have a burst 2 or blast 4 at will). Mixing up a single target spell with a burst is fine--but then you're generally only using the single target spell when it's crazy effective on a hit or that's the only monster left.</p><p></p><p>But Milo, what you're missing is that NADs average to AC - 2 -- and vary. So an implement users who can target two different NADs will often have a -better- hit chance than a Fighter, as while the Fighter (not a great example, as they usually get +1 to hit, but lets go with it) is getting a +2 to +4 to hit, if you target a monster's weak NAD, you may be getting the equivalent of as much as a +5 to hit.</p><p></p><p>Clerics (particularly laser clerics) are a bit different, as there's only one non-Ref targetting At will, but they do get a +2 to hit with Astral Seal, and they -can- (and probably should, unless you're throwing extra resources into hit chance) take a melee prayer that targets a different defense.</p><p></p><p>Bascially, proficiency bonuses are intended to be balanced against the +2 that monsters (and PCs) get to their AC, relative to their other defenses. This makes things like the rogue and cleric weapon attacks against NADs super-accurate, but then, those don't have much else going for them.</p></blockquote><p></p>
[QUOTE="mneme, post: 5504922, member: 59248"] Why would you do a single target wizard build? That's crazy talk. The primary advantage wizards have is at-will area attacks (and in optimization, one of the primary advantages they have is being the only class who can have a burst 2 or blast 4 at will). Mixing up a single target spell with a burst is fine--but then you're generally only using the single target spell when it's crazy effective on a hit or that's the only monster left. But Milo, what you're missing is that NADs average to AC - 2 -- and vary. So an implement users who can target two different NADs will often have a -better- hit chance than a Fighter, as while the Fighter (not a great example, as they usually get +1 to hit, but lets go with it) is getting a +2 to +4 to hit, if you target a monster's weak NAD, you may be getting the equivalent of as much as a +5 to hit. Clerics (particularly laser clerics) are a bit different, as there's only one non-Ref targetting At will, but they do get a +2 to hit with Astral Seal, and they -can- (and probably should, unless you're throwing extra resources into hit chance) take a melee prayer that targets a different defense. Bascially, proficiency bonuses are intended to be balanced against the +2 that monsters (and PCs) get to their AC, relative to their other defenses. This makes things like the rogue and cleric weapon attacks against NADs super-accurate, but then, those don't have much else going for them. [/QUOTE]
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