Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters Suck? Please explain.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baumi" data-source="post: 5511301" data-attributes="member: 2569"><p>You certainly have a very unusual party, but don't give up them yet. Find your strength and use it to your advantage! Since you are good at range, stealth and healing try guerrilla/hit and run tactics, which should be much easier to pull of than with a normal 5-Character Group.</p><p></p><p>Try to trick single targets (or very small groups) into ambushes, the Monk should either stay hidden and suddenly flank them or protect you in melee while you and the sorcerer quickly take one or two enemies out. Your healing should be more then adequate to make quick high risk Maneuvers possible. The important thing is that you should always be ready to back out of a fight if something goes wrong, especially if you stumble into a combat instead of initiating it.</p><p></p><p>The important thing is that you have a talk about tactics with the others and stick to the plan.</p><p></p><p>If you can get to play an additional defender then use that opportunity, but I would recommend either to play an essential Character (Knight!) or a DMG2 Companion (but be certain that the GM doesn't count Companions as full Player Characters since they are a bit weaker in their Roles).</p><p></p><p>By the way it looks like that no one uses the Character Builder, which I would recommend since some of your group doesn't seem to have a good grasp of the rules yet. The Powers all have a summary of the Attack and Damage for the powers, which should really help them out.</p></blockquote><p></p>
[QUOTE="Baumi, post: 5511301, member: 2569"] You certainly have a very unusual party, but don't give up them yet. Find your strength and use it to your advantage! Since you are good at range, stealth and healing try guerrilla/hit and run tactics, which should be much easier to pull of than with a normal 5-Character Group. Try to trick single targets (or very small groups) into ambushes, the Monk should either stay hidden and suddenly flank them or protect you in melee while you and the sorcerer quickly take one or two enemies out. Your healing should be more then adequate to make quick high risk Maneuvers possible. The important thing is that you should always be ready to back out of a fight if something goes wrong, especially if you stumble into a combat instead of initiating it. The important thing is that you have a talk about tactics with the others and stick to the plan. If you can get to play an additional defender then use that opportunity, but I would recommend either to play an essential Character (Knight!) or a DMG2 Companion (but be certain that the GM doesn't count Companions as full Player Characters since they are a bit weaker in their Roles). By the way it looks like that no one uses the Character Builder, which I would recommend since some of your group doesn't seem to have a good grasp of the rules yet. The Powers all have a summary of the Attack and Damage for the powers, which should really help them out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters Suck? Please explain.
Top