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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="EzekielRaiden" data-source="post: 8435651" data-attributes="member: 6790260"><p>I'll echo Gammadoodler's concerns. This analysis is <em>extremely</em> abstracted. "Change things," "make things," and "break things" is about as pure-abstract as you can get without reducing to a single category, "do things." </p><p></p><p>However, addressing the more specific things...</p><p></p><p>Healing is very difficult to access without magic. While there are <em>limited</em> sources of non-magical healing, you should not fall into the temptation to say that healing is <em>equally</em> distributed between the two. It emphatically is not, and this is a key point to remember going forward: not just WHETHER magical and mundane approaches exist, but which is <em>easier</em> or <em>more effective</em> or <em>more reliable</em> etc. If all you look at is whether the option exists, you will get an artificially inflated view of what non-casters can do.</p><p></p><p>Knowledge/Perception: Don't forget that there are several things, usually but not always Spells Proper, which confer senses not available to non-magic-users. Those would <em>technically</em> be "manipulation," e.g. <em>detect magic</em> allows you to "see" magic so it is <em>technically</em> just augmenting your abilities, but that is something a totally mundane person cannot emulate, no matter how hard they try.</p><p></p><p>Most of the rest seems fine with a quick overview, just...again, keep in mind the qualitative differences, not just quantitative ones. Ease of use is often a huge distinction between magic and mundane: for many magic things, they <em>just work</em>, so long as you have the necessary resource, while for most mundane things, you have a <em>chance</em> to succeed.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8435651, member: 6790260"] I'll echo Gammadoodler's concerns. This analysis is [I]extremely[/I] abstracted. "Change things," "make things," and "break things" is about as pure-abstract as you can get without reducing to a single category, "do things." However, addressing the more specific things... Healing is very difficult to access without magic. While there are [I]limited[/I] sources of non-magical healing, you should not fall into the temptation to say that healing is [I]equally[/I] distributed between the two. It emphatically is not, and this is a key point to remember going forward: not just WHETHER magical and mundane approaches exist, but which is [I]easier[/I] or [I]more effective[/I] or [I]more reliable[/I] etc. If all you look at is whether the option exists, you will get an artificially inflated view of what non-casters can do. Knowledge/Perception: Don't forget that there are several things, usually but not always Spells Proper, which confer senses not available to non-magic-users. Those would [I]technically[/I] be "manipulation," e.g. [I]detect magic[/I] allows you to "see" magic so it is [I]technically[/I] just augmenting your abilities, but that is something a totally mundane person cannot emulate, no matter how hard they try. Most of the rest seems fine with a quick overview, just...again, keep in mind the qualitative differences, not just quantitative ones. Ease of use is often a huge distinction between magic and mundane: for many magic things, they [I]just work[/I], so long as you have the necessary resource, while for most mundane things, you have a [I]chance[/I] to succeed. [/QUOTE]
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