Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 8485797" data-attributes="member: 6914290"><p>Base Thor is probably a better comp than Thor+Mjolnir, but The Hulk might be even better. He is a leaping, punching, building destroying force of nature, and his "only" capabilities are that he is really strong and really durable.</p><p></p><p>I can't think of anything in 5e that comes close to modeling this. Meanwhile, compare a high-level caster vs. say Dr. Strange and it's not that far off.</p><p></p><p>Another alternative could be something like the wire-fu flying martial artists, hell, you could probably borrow a lot of the kinda out there physical capabilities from martial arts movies, anime, etc.</p><p></p><p>At the end of the day, it's a fantasy RPG. You can say characters can do badass superhuman stuff because they just <em>can</em>. You <em>don't need</em> to rationalize it with some special access to external power or magic or whatever. </p><p></p><p>I think this temptation to try and rationalize is kind of the source of the divide. You go.."Well it's still just a dude with a sword. They can't possibly do xyz" without even thinking about why that's true. Meanwhile, if you say.. "It's a magic dude with a sword," suddenly the world of possibilities opens up. </p><p></p><p>The thing is..these characters are <em>equally imaginary</em>..the only difference is what limitations you are willing to place on them based on a single descriptor.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8485797, member: 6914290"] Base Thor is probably a better comp than Thor+Mjolnir, but The Hulk might be even better. He is a leaping, punching, building destroying force of nature, and his "only" capabilities are that he is really strong and really durable. I can't think of anything in 5e that comes close to modeling this. Meanwhile, compare a high-level caster vs. say Dr. Strange and it's not that far off. Another alternative could be something like the wire-fu flying martial artists, hell, you could probably borrow a lot of the kinda out there physical capabilities from martial arts movies, anime, etc. At the end of the day, it's a fantasy RPG. You can say characters can do badass superhuman stuff because they just [I]can[/I]. You [I]don't need[/I] to rationalize it with some special access to external power or magic or whatever. I think this temptation to try and rationalize is kind of the source of the divide. You go.."Well it's still just a dude with a sword. They can't possibly do xyz" without even thinking about why that's true. Meanwhile, if you say.. "It's a magic dude with a sword," suddenly the world of possibilities opens up. The thing is..these characters are [I]equally imaginary[/I]..the only difference is what limitations you are willing to place on them based on a single descriptor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
Top