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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8485842" data-attributes="member: 6924207"><p>To me it's totally fine to have those abilities, it's not about that, it's about internal consistency. </p><p></p><p>I'm one of those people who say "But shouldn't the fire dragon's mouth be immune to fire? Otherwise when he breathes fire it would burn on the way out?." and other people say "Dude, seriously ? It's a lizard the size of a battleship who can fly, breathe fire and cast magic spells living in pretendyland populated by actual deities and the bit you're stuck on is an oral burn ?"</p><p></p><p>Yes, yes I am. Just because a world doesn't operate by the same rules as our world doesn't mean it can't be a consistent setting or doesn't have any rules at all. And it's totally fine for the in-game characters to have no idea how those rules operate in that setting, but IMHO it's much easier to play in, easier to DM for, and a lot easier to relate to the story (for me anyway) if out-of-game we have some idea of how that setting works.</p><p></p><p>The setting for Marvel is that some people are superheroes. So Hulk is superstrong and super durable, more so the angrier he gets. That's totally fine and consistent, and I have no issue with him doing "super" stuff because of it. But if he punched in a tank when he wasn't particularly angry and then couldn't break open a door even despite being super enraged I would be going .... ummm .... huh ? Those things don't make sense. Because it contradicts the way it set itself up.</p><p></p><p>It's the same with D&D characters. I have no issue with "a magic dude with a sword" being a character concept. That sounds like an Eldritch Knight or a Bladesinger or something to me. I have no issue with high level martial artists doing wire-fu and crazy-arse ki powers, and in fact, I would be extremely disappointed if high level monks couldn't do that stuff, it would make no sense.</p><p></p><p>To me, the "magic dude with a sword" has a power source, it's usually called arcane. The X-men have a power source called "being a mutant". Wire-fu martial artists have a power source called "Ki". This is all fine.</p><p></p><p>The problem to me comes when somebody says "My Hulk starts throwing around fireballs" and to that I say .... huh ? That doesn't seem right. And it's the same when someone has a concept like "non-magic dude with sword" (eg Champion Fighter) and then says "Ok I want to fly, not b/c I've got some cool magic item that let's me do it but just because I want to cos I'm high level and my awesomeness should let me do it" ... to which again I say .... huh ?</p><p></p><p>By contrast if that same player said "My non-magic dude is so freakin legendary good with his sword that he should be able to do the perfect strike, Save or Die" I say, oh that makes perfect sense, carry on !</p><p></p><p>Make sense ?</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8485842, member: 6924207"] To me it's totally fine to have those abilities, it's not about that, it's about internal consistency. I'm one of those people who say "But shouldn't the fire dragon's mouth be immune to fire? Otherwise when he breathes fire it would burn on the way out?." and other people say "Dude, seriously ? It's a lizard the size of a battleship who can fly, breathe fire and cast magic spells living in pretendyland populated by actual deities and the bit you're stuck on is an oral burn ?" Yes, yes I am. Just because a world doesn't operate by the same rules as our world doesn't mean it can't be a consistent setting or doesn't have any rules at all. And it's totally fine for the in-game characters to have no idea how those rules operate in that setting, but IMHO it's much easier to play in, easier to DM for, and a lot easier to relate to the story (for me anyway) if out-of-game we have some idea of how that setting works. The setting for Marvel is that some people are superheroes. So Hulk is superstrong and super durable, more so the angrier he gets. That's totally fine and consistent, and I have no issue with him doing "super" stuff because of it. But if he punched in a tank when he wasn't particularly angry and then couldn't break open a door even despite being super enraged I would be going .... ummm .... huh ? Those things don't make sense. Because it contradicts the way it set itself up. It's the same with D&D characters. I have no issue with "a magic dude with a sword" being a character concept. That sounds like an Eldritch Knight or a Bladesinger or something to me. I have no issue with high level martial artists doing wire-fu and crazy-arse ki powers, and in fact, I would be extremely disappointed if high level monks couldn't do that stuff, it would make no sense. To me, the "magic dude with a sword" has a power source, it's usually called arcane. The X-men have a power source called "being a mutant". Wire-fu martial artists have a power source called "Ki". This is all fine. The problem to me comes when somebody says "My Hulk starts throwing around fireballs" and to that I say .... huh ? That doesn't seem right. And it's the same when someone has a concept like "non-magic dude with sword" (eg Champion Fighter) and then says "Ok I want to fly, not b/c I've got some cool magic item that let's me do it but just because I want to cos I'm high level and my awesomeness should let me do it" ... to which again I say .... huh ? By contrast if that same player said "My non-magic dude is so freakin legendary good with his sword that he should be able to do the perfect strike, Save or Die" I say, oh that makes perfect sense, carry on ! Make sense ? [/QUOTE]
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