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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8485898" data-attributes="member: 6924207"><p>I'm super interested in this and might have to go buy a PF2e bundle so that I can explore this in more detail....</p><p></p><p>Ultimately I don't think one is or should be better than another, but some people prefer and relate more to "master swordsman" than "magic dude with sword", and although it's not my preference, I strongly want systems to support their preference. So, master swordsman should be a perfectly viable and capable char concept, and at high levels should be just badass and awesome as the magic sword guy, but it's ok for them to be different.</p><p></p><p>I guess what I'm saying is that in some cases, their abilities should be the same, in other cases they should be comparable but distinct. Maybe they can both slice through diamonds (if that's a thing in a particular game?) but maybe they both have awesome defence through entirely different means - the magic sword guy has a force field around him whereas the master swordsman through sheer skill & combat experience has already sussed out the enemy from the way they move and can predict exactly how they're going to attack and knows how to counter it with ease. Or something.</p><p></p><p>I agree with the importance of balancing but that's always tricky, but I just think that these are characters and concept matters. If someone wants to play Black Widow, or Hawkeye, they're AWESOME, they don't have to be magic to be super. Balancing is always tricky, look at Superman vs ... well anyone.</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8485898, member: 6924207"] I'm super interested in this and might have to go buy a PF2e bundle so that I can explore this in more detail.... Ultimately I don't think one is or should be better than another, but some people prefer and relate more to "master swordsman" than "magic dude with sword", and although it's not my preference, I strongly want systems to support their preference. So, master swordsman should be a perfectly viable and capable char concept, and at high levels should be just badass and awesome as the magic sword guy, but it's ok for them to be different. I guess what I'm saying is that in some cases, their abilities should be the same, in other cases they should be comparable but distinct. Maybe they can both slice through diamonds (if that's a thing in a particular game?) but maybe they both have awesome defence through entirely different means - the magic sword guy has a force field around him whereas the master swordsman through sheer skill & combat experience has already sussed out the enemy from the way they move and can predict exactly how they're going to attack and knows how to counter it with ease. Or something. I agree with the importance of balancing but that's always tricky, but I just think that these are characters and concept matters. If someone wants to play Black Widow, or Hawkeye, they're AWESOME, they don't have to be magic to be super. Balancing is always tricky, look at Superman vs ... well anyone. [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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