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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8486142" data-attributes="member: 42856"><p>That was my impression as well. If I had time to do it, I'd review each spells and classify them along this tree:</p><p></p><p>1. Remove challenge in combat</p><p>1.1 Against a single target (fear, hold person...)</p><p>1.2 Against a group of targets (web, hypotonic pattern, symbol of pain...)</p><p></p><p>2. Remove HPs</p><p>2.1 Against a sigle target (fire blast to power word kill)</p><p>2.2 Against a group of targets (Magic missile to meteor swarm)</p><p></p><p>3. Remove social challenges</p><p>3.1 Extended Insight skill (various divination spells)</p><p>3.2 Extended Persuasion skill (from Friends to Dominate Monster)</p><p>3.X...</p><p></p><p>4. Remove exploration challenges</p><p>4.1 Extended Athletics skill (water breathing, various forced movement spells...)</p><p>4.2 Extended Mounted Vehicle tool proficiency... (phantom steed, teleportation...)</p><p>4.X....</p><p></p><p></p><p>With the idea of associating each spell with a skill or attack-equivalent ability. Then, I'd endeavour to provide non-casters abilities in the same power range, but more focussed than spellcasters (who are penalized by limited casting slots). An assassin character could spam Save-or-Die abilities but not fly. A wuxia monk can hop from cloud to cloud easily after balancing on a twig to jump higher. I have no problem with wizards, and I think 5e nerfed them too much. But if a 1st level spellcaster is Mickey Mouse in Fantasia and a 20th level spellcaster is Karsus "what could go wrong if I cast a spell that lets me replace the goddess of magic with me?", then you can't have a 1st level warrior being a random squire and a 20th level warrior being Leonidas. You need him to be Hercules at this point and have your thief totally steal the shadow or voice of someone as was suggested above. Like the Trickster path in Wrath of the Righteous CRPG where taking mythic trickster ability in Persuasion let you persuade your foes that the afterlife is much better than their current situation and kill themselves...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8486142, member: 42856"] That was my impression as well. If I had time to do it, I'd review each spells and classify them along this tree: 1. Remove challenge in combat 1.1 Against a single target (fear, hold person...) 1.2 Against a group of targets (web, hypotonic pattern, symbol of pain...) 2. Remove HPs 2.1 Against a sigle target (fire blast to power word kill) 2.2 Against a group of targets (Magic missile to meteor swarm) 3. Remove social challenges 3.1 Extended Insight skill (various divination spells) 3.2 Extended Persuasion skill (from Friends to Dominate Monster) 3.X... 4. Remove exploration challenges 4.1 Extended Athletics skill (water breathing, various forced movement spells...) 4.2 Extended Mounted Vehicle tool proficiency... (phantom steed, teleportation...) 4.X.... With the idea of associating each spell with a skill or attack-equivalent ability. Then, I'd endeavour to provide non-casters abilities in the same power range, but more focussed than spellcasters (who are penalized by limited casting slots). An assassin character could spam Save-or-Die abilities but not fly. A wuxia monk can hop from cloud to cloud easily after balancing on a twig to jump higher. I have no problem with wizards, and I think 5e nerfed them too much. But if a 1st level spellcaster is Mickey Mouse in Fantasia and a 20th level spellcaster is Karsus "what could go wrong if I cast a spell that lets me replace the goddess of magic with me?", then you can't have a 1st level warrior being a random squire and a 20th level warrior being Leonidas. You need him to be Hercules at this point and have your thief totally steal the shadow or voice of someone as was suggested above. Like the Trickster path in Wrath of the Righteous CRPG where taking mythic trickster ability in Persuasion let you persuade your foes that the afterlife is much better than their current situation and kill themselves... [/QUOTE]
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