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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Asisreo" data-source="post: 8489124" data-attributes="member: 7019027"><p>So, I'll discuss each point, but I want to also mention that we should compare spells-to-spells...rather spells-to-feature.</p><p></p><p>What I mean is that if you compare, say, Intimidating Presence to a bard's Fear spell, you'll find it rather underwhelming.</p><p></p><p>But Intimidating Presence isn't a leveled spell. It's a cantrip, at least comparatively. Know Your Enemy is a cantrip with a minute casting time like mending. Infiltration Expertise is a cantrip that has to be repeatedly cast. But they're all cantrips (or rituals). But cantrips and rituals are almost never nearly as powerful as these features. We're comparing a cantrip that can read the metagame to advantage on the next attack by using concentration or fixing a single tear on an object.</p><p></p><p></p><p>If your DM never grants downtime, it can be difficult to use the feature, but they should always be able to give the characters downtime. Still, it <em>can</em> be niche in the wrong campaign.</p><p></p><p>I don't know. Seems pretty broad to me. These are creatures in the general sense, so you can intimidate guards, or ghouls, or even a beholder if you're feeling lucky. Same with Know Your Enemy. Doesn't matter if they're human or not, you can get <em>three</em> ability scores, HP, class levels, and AC all in 6 minutes of interaction.</p><p></p><p>Charisma for the save is a balancing thing. Remember, it's a cantrip in terms of spellcasting. If you automatically had a DC 17 save for the feature, it'd start being something a barbarian would always try doing to even powerful enemies. Because, remember, it's nonmagical so creatures like devils and demons can't get advantage on it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8489124, member: 7019027"] So, I'll discuss each point, but I want to also mention that we should compare spells-to-spells...rather spells-to-feature. What I mean is that if you compare, say, Intimidating Presence to a bard's Fear spell, you'll find it rather underwhelming. But Intimidating Presence isn't a leveled spell. It's a cantrip, at least comparatively. Know Your Enemy is a cantrip with a minute casting time like mending. Infiltration Expertise is a cantrip that has to be repeatedly cast. But they're all cantrips (or rituals). But cantrips and rituals are almost never nearly as powerful as these features. We're comparing a cantrip that can read the metagame to advantage on the next attack by using concentration or fixing a single tear on an object. If your DM never grants downtime, it can be difficult to use the feature, but they should always be able to give the characters downtime. Still, it [I]can[/I] be niche in the wrong campaign. I don't know. Seems pretty broad to me. These are creatures in the general sense, so you can intimidate guards, or ghouls, or even a beholder if you're feeling lucky. Same with Know Your Enemy. Doesn't matter if they're human or not, you can get [I]three[/I] ability scores, HP, class levels, and AC all in 6 minutes of interaction. Charisma for the save is a balancing thing. Remember, it's a cantrip in terms of spellcasting. If you automatically had a DC 17 save for the feature, it'd start being something a barbarian would always try doing to even powerful enemies. Because, remember, it's nonmagical so creatures like devils and demons can't get advantage on it. [/QUOTE]
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