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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="tetrasodium" data-source="post: 8489173" data-attributes="member: 93670"><p>They don't have magic items?...</p><p>[spoiler]</p><p>[MEDIA=youtube]zftiM9QiLjE[/MEDIA]</p><p>[MEDIA=youtube]pJsFhkb8e4Q[/MEDIA]</p><p>[MEDIA=youtube]Rzf5lt46xHc[/MEDIA]</p><p>[MEDIA=youtube]DqA8Z5gjNWw[/MEDIA]</p><p> I could go on, but you mentioned anime... <a href="https://bleach.fandom.com/wiki/Zanpakut%C5%8D" target="_blank">zanpakto</a>, <a href="https://www.ranker.com/list/strongest-weapons-in-naruto/anna-lindwasser" target="_blank">naruto stuff</a>, <em>some</em> <a href="https://naruto-onepiece-fairytail.fandom.com/wiki/Magic_Items" target="_blank">fairy tale stuff</a>, <a href="https://overlordmaruyama.fandom.com/wiki/Category:Weapons" target="_blank">overlord stuff</a>, I could go on & start getting into more & more obscure things but I'll instead end that by pointing out <a href="https://dragonball.fandom.com/wiki/Category:Weapons" target="_blank"><strong><em>dragonball</em></strong> stuff</a>. [/spoiler]</p><p>All of those media forms tend to be littered with magic & magic through tech items, often ones seen in the hands of no other individual in the world even when it's common like Harry Callahan's cannon.</p><p></p><p>Your "point" that martials are expected to gather magic items throughout a campaign is accurate, but in wotc's 5e that's a problem because wotc:</p><ul> <li data-xf-list-type="ul">did not bother to finish a magic item crafting system</li> <li data-xf-list-type="ul">may as well have provided magic item prices through a game of darts</li> <li data-xf-list-type="ul">did not bother to include a wealth by level/treasure by level</li> <li data-xf-list-type="ul">Took things one step further by balancing both caster abilities and martial abilities around the assumption that no feats & no magic items would be used expecting the GM to take the heat for saying no to both or correct the resulting problems rather than adding an autoscaling thing like darksun once introduced for tables that want no feats & no magic items</li> <li data-xf-list-type="ul">effectively left out the kind of guidance like the old behind the curtain stuff that might help a gm learn what is needed to finish all that stuff for wotc</li> </ul><p>All of those things compound & get into your last point...</p><p></p><p></p><p></p><p>.</p><p>You can't have two different games at the flip of a switch. Designing martial classes with "a lot more class features" requires designing all of those features so they add up roughly on target with a given power level in aggregate and doing the same for casters <em>in addition to</em> ensuring that the system is structured in such a way that both types of classes can obtain similar power benefits through magic items & similar. wotc did not do that & you can't simply flip a switch to change one piece of that aggregate without significant redesign. That can all be built with a solid mathmatical strcture that allows some of it to be replaced quietly with an auto scaling (de)buff but 5e is not built that way either. It's a complex interconnected system that does not mesh neatly with the sort of isolation you are asking to be used.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8489173, member: 93670"] They don't have magic items?... [spoiler] [MEDIA=youtube]zftiM9QiLjE[/MEDIA] [MEDIA=youtube]pJsFhkb8e4Q[/MEDIA] [MEDIA=youtube]Rzf5lt46xHc[/MEDIA] [MEDIA=youtube]DqA8Z5gjNWw[/MEDIA] I could go on, but you mentioned anime... [URL='https://bleach.fandom.com/wiki/Zanpakut%C5%8D']zanpakto[/URL], [URL='https://www.ranker.com/list/strongest-weapons-in-naruto/anna-lindwasser']naruto stuff[/URL], [I]some[/I] [URL='https://naruto-onepiece-fairytail.fandom.com/wiki/Magic_Items']fairy tale stuff[/URL], [URL='https://overlordmaruyama.fandom.com/wiki/Category:Weapons']overlord stuff[/URL], I could go on & start getting into more & more obscure things but I'll instead end that by pointing out [URL='https://dragonball.fandom.com/wiki/Category:Weapons'][B][I]dragonball[/I][/B] stuff[/URL]. [/spoiler] All of those media forms tend to be littered with magic & magic through tech items, often ones seen in the hands of no other individual in the world even when it's common like Harry Callahan's cannon. Your "point" that martials are expected to gather magic items throughout a campaign is accurate, but in wotc's 5e that's a problem because wotc: [LIST] [*]did not bother to finish a magic item crafting system [*]may as well have provided magic item prices through a game of darts [*]did not bother to include a wealth by level/treasure by level [*]Took things one step further by balancing both caster abilities and martial abilities around the assumption that no feats & no magic items would be used expecting the GM to take the heat for saying no to both or correct the resulting problems rather than adding an autoscaling thing like darksun once introduced for tables that want no feats & no magic items [*]effectively left out the kind of guidance like the old behind the curtain stuff that might help a gm learn what is needed to finish all that stuff for wotc [/LIST] All of those things compound & get into your last point... . You can't have two different games at the flip of a switch. Designing martial classes with "a lot more class features" requires designing all of those features so they add up roughly on target with a given power level in aggregate and doing the same for casters [I]in addition to[/I] ensuring that the system is structured in such a way that both types of classes can obtain similar power benefits through magic items & similar. wotc did not do that & you can't simply flip a switch to change one piece of that aggregate without significant redesign. That can all be built with a solid mathmatical strcture that allows some of it to be replaced quietly with an auto scaling (de)buff but 5e is not built that way either. It's a complex interconnected system that does not mesh neatly with the sort of isolation you are asking to be used. [/QUOTE]
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