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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Asisreo" data-source="post: 8491305" data-attributes="member: 7019027"><p>The mechanics can match if the DM realizes the flavor is the only reason they're permitting magic users to also do insanely fantastical feats. </p><p></p><p>Why can the wizard turn invisible? Because it's magic. But invisibility is just the flavor for a set of mechanics. All of those mechanics can be obtained by a martial as well, it just won't be labeled "invisibility." </p><p></p><p>But also the mechanics are all just fast-and-loose anyways. As a DM, I don't need to wait for the game to tell me that someone gets advantage or disadvantage. I can decide that on my own. The same with Jump distance. The rules are explicit about increasing jump distance, the DM just has to arbitrate. And that's the same for all the flavorful mechanics. What's the difference between teleporting into a room and opening the door? The DM has to decide if there is one. </p><p></p><p>So saying that a wizard can fly 2,000ft in the sky isn't incorrect, but the DM can just arbitrate that, for some reason, it isn't feasible. And the same can be said for a fighter jumping 2,000ft. </p><p></p><p>And, for balances sake, they're both doing something that isn't an easy insta-win. The Wizard uses up a spell slot, something possibly precious for the party. The fighter must engage in a game of chance, assuming the price of failure is significant. </p><p></p><p>And actually, most spells also have a degree of failure. Some just work, but usually most spells have conditions like failing if the destination is an obstacle or needing a saving throw or debilitates the user. Spells that just work and do none of these things are kinda just broken and should be examples of poor game design rather than examples of what a martial should do. </p><p></p><p>Simulacrum's power is basically exploiting the action/spell slot Economy. It was meant to be a DM exclusive spell or legendary magic item tier reward based on its material component cost, but Wish let's it get away with being a viable player option, which it has no right being. It should have been like the Lich ritual: only usable after acquiring a specific magic item.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8491305, member: 7019027"] The mechanics can match if the DM realizes the flavor is the only reason they're permitting magic users to also do insanely fantastical feats. Why can the wizard turn invisible? Because it's magic. But invisibility is just the flavor for a set of mechanics. All of those mechanics can be obtained by a martial as well, it just won't be labeled "invisibility." But also the mechanics are all just fast-and-loose anyways. As a DM, I don't need to wait for the game to tell me that someone gets advantage or disadvantage. I can decide that on my own. The same with Jump distance. The rules are explicit about increasing jump distance, the DM just has to arbitrate. And that's the same for all the flavorful mechanics. What's the difference between teleporting into a room and opening the door? The DM has to decide if there is one. So saying that a wizard can fly 2,000ft in the sky isn't incorrect, but the DM can just arbitrate that, for some reason, it isn't feasible. And the same can be said for a fighter jumping 2,000ft. And, for balances sake, they're both doing something that isn't an easy insta-win. The Wizard uses up a spell slot, something possibly precious for the party. The fighter must engage in a game of chance, assuming the price of failure is significant. And actually, most spells also have a degree of failure. Some just work, but usually most spells have conditions like failing if the destination is an obstacle or needing a saving throw or debilitates the user. Spells that just work and do none of these things are kinda just broken and should be examples of poor game design rather than examples of what a martial should do. Simulacrum's power is basically exploiting the action/spell slot Economy. It was meant to be a DM exclusive spell or legendary magic item tier reward based on its material component cost, but Wish let's it get away with being a viable player option, which it has no right being. It should have been like the Lich ritual: only usable after acquiring a specific magic item. [/QUOTE]
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