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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="HammerMan" data-source="post: 8491513" data-attributes="member: 84112"><p>the short answer is yes,yes,yes...</p><p>longer answer:</p><p>Should a martial be able to fly ? this is the hardest to justify but it is a pretty common trope for modern brick characters to do, so it would take some work. </p><p> Having said that, the Jump spell tripples your jump ability... if you gave an option for ANY character to take a similar ability at level 3+ as 1/short rest or prof/day it breaks nothing...</p><p>Should a martial be able to create earthquakes ? Yes, strong characters taking a "stomp" or "punch ground" and cause earthquakes... it should be high level but possible.</p><p>Should a martial be able to power word kill ? No, i don't want them wispering a word and someone die, but a '1/day target 1 creature in weapon range and if they have 100hp or less they die' death blow sounds like a great option for 17+ level fighters.</p><p>How would I know how to make an assessment of those things ? simple... "if one character can do it and the game runs fine, figure out if there is any way you can bend or tweak it to make it work for anyone... or atleast something similar...</p><p></p><p>if they want to... yes. I could totally see a barbarian level 5 ability that matches or is similar to call lightning.</p><p></p><p>a barbarian getting a wildshape like power that turns them into a 'war form' instead of rage sounds like a GREAT idea. Maybe even mix and match (X level barbarian has Y rages, but can swap up to Y for these war forms) dragon, werewolf, t rex are all great war forms</p><p></p><p>now we are to the fact that "should an abjurer be able to animate dead?" we have spells that are super specific to there types and aren't organized for the most part... I would rather my Necromancer get the invocation from warlocks that turns speak with dead to a cantrip, then give abjurer animate dead... the whole system either needs an overhaul or just give option and let the player decide..</p><p> Ex: I became an Abjurer to protect the living, letting the dead stand between us and the enemy IS PROTECTION...</p><p></p><p>okay, but either that applies to wizard and sorcerer or it shouldn't to fighter rouge and barbarian (and monk and ranger and bard)</p><p></p><p>no give them a limited number... make them choose and build what they want </p><p></p><p>yeah and concepts don't have to be "Storm Barbarian" or "Dragon Barbarian" it can be "Blue dragon/shaman Barbarian" and get powers that would fit in both of the former...</p><p></p><p>the difference is when a wizard can be anything... and martials have such limits. The DM doesn't need to buy in for my Abjurer above to get animate dead, or for me to play 'sorcerer supreme' who can pull from everything... heck even my necromancer complaint I can take a feat at some level and get that warlock invocation (I think... maybe not by RAW I can't remember wording)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8491513, member: 84112"] the short answer is yes,yes,yes... longer answer: Should a martial be able to fly ? this is the hardest to justify but it is a pretty common trope for modern brick characters to do, so it would take some work. Having said that, the Jump spell tripples your jump ability... if you gave an option for ANY character to take a similar ability at level 3+ as 1/short rest or prof/day it breaks nothing... Should a martial be able to create earthquakes ? Yes, strong characters taking a "stomp" or "punch ground" and cause earthquakes... it should be high level but possible. Should a martial be able to power word kill ? No, i don't want them wispering a word and someone die, but a '1/day target 1 creature in weapon range and if they have 100hp or less they die' death blow sounds like a great option for 17+ level fighters. How would I know how to make an assessment of those things ? simple... "if one character can do it and the game runs fine, figure out if there is any way you can bend or tweak it to make it work for anyone... or atleast something similar... if they want to... yes. I could totally see a barbarian level 5 ability that matches or is similar to call lightning. a barbarian getting a wildshape like power that turns them into a 'war form' instead of rage sounds like a GREAT idea. Maybe even mix and match (X level barbarian has Y rages, but can swap up to Y for these war forms) dragon, werewolf, t rex are all great war forms now we are to the fact that "should an abjurer be able to animate dead?" we have spells that are super specific to there types and aren't organized for the most part... I would rather my Necromancer get the invocation from warlocks that turns speak with dead to a cantrip, then give abjurer animate dead... the whole system either needs an overhaul or just give option and let the player decide.. Ex: I became an Abjurer to protect the living, letting the dead stand between us and the enemy IS PROTECTION... okay, but either that applies to wizard and sorcerer or it shouldn't to fighter rouge and barbarian (and monk and ranger and bard) no give them a limited number... make them choose and build what they want yeah and concepts don't have to be "Storm Barbarian" or "Dragon Barbarian" it can be "Blue dragon/shaman Barbarian" and get powers that would fit in both of the former... the difference is when a wizard can be anything... and martials have such limits. The DM doesn't need to buy in for my Abjurer above to get animate dead, or for me to play 'sorcerer supreme' who can pull from everything... heck even my necromancer complaint I can take a feat at some level and get that warlock invocation (I think... maybe not by RAW I can't remember wording) [/QUOTE]
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