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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8492026" data-attributes="member: 42856"><p>Frankly? Unless there is a specific rule for it, deception doesn't work so far. Lying makes the one you're talking to think you tell the truth. So, you're telling the truth when you lost your ID card... "too bad, go to the entry desk and they'll make you a temporary pass after checking your details" "OK, sure, let's wait for him together!" "Name Drop, really! However he didn't inform us and I am very sorry but I must follow the procedure until they are updated." You won't raise an alarm, but you won't pass through any checkpoint... </p><p></p><p>If you get forged document, you could. But it's a forgery roll, you'd need to have a sample of an authentic document to know what the BBEG's lieutenant card looks like in the first place... and you'd be exposed to the ID being checked.</p><p></p><p></p><p></p><p></p><p></p><p>You've created a new identity, not merely a fake ID. A week of sowing misinformation will have several people being sure that they heard about the newest advisor recruited from Waterdeep "a friend of mine told me about him at the refectory, he saw him with the king". So, unless</p><p>"other creatures believe you to be that person until given an obvious reason not to", like trying to convince the Arthur that he appointed you himself Knight of the Round Table, everyone in the Kingdom will take you for a Knight of the Round Table. Including other Knights.</p><p></p><p></p><p></p><p>GMs have been nerfing magic for decades, especially utility (Speak with dead and divination in a sleuth game...). Ability nerfing isn't specific to casters or non-casters, it's a problem of DM's not integrating the abilities of the player into the story.</p><p></p><p></p><p></p><p>Everyone can make an ID card saying your Count Arendel the Mighty. The ability is to make everyone in the court <em>think</em> that Arendel the Mighty is a legitimate member of the court.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8492026, member: 42856"] Frankly? Unless there is a specific rule for it, deception doesn't work so far. Lying makes the one you're talking to think you tell the truth. So, you're telling the truth when you lost your ID card... "too bad, go to the entry desk and they'll make you a temporary pass after checking your details" "OK, sure, let's wait for him together!" "Name Drop, really! However he didn't inform us and I am very sorry but I must follow the procedure until they are updated." You won't raise an alarm, but you won't pass through any checkpoint... If you get forged document, you could. But it's a forgery roll, you'd need to have a sample of an authentic document to know what the BBEG's lieutenant card looks like in the first place... and you'd be exposed to the ID being checked. You've created a new identity, not merely a fake ID. A week of sowing misinformation will have several people being sure that they heard about the newest advisor recruited from Waterdeep "a friend of mine told me about him at the refectory, he saw him with the king". So, unless "other creatures believe you to be that person until given an obvious reason not to", like trying to convince the Arthur that he appointed you himself Knight of the Round Table, everyone in the Kingdom will take you for a Knight of the Round Table. Including other Knights. GMs have been nerfing magic for decades, especially utility (Speak with dead and divination in a sleuth game...). Ability nerfing isn't specific to casters or non-casters, it's a problem of DM's not integrating the abilities of the player into the story. Everyone can make an ID card saying your Count Arendel the Mighty. The ability is to make everyone in the court [I]think[/I] that Arendel the Mighty is a legitimate member of the court. [/QUOTE]
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