Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8492092" data-attributes="member: 6987520"><p>IME I never see this as an issue. Casters can do whatever spells the have/know allow them to do, and even then it is limited by their spell slots. Can casters to "mighty" things? Sure, it's magic after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Yeah, I am not for this, either.</p><p></p><p></p><p>Perhaps an issue also for me is I don't want my high level martials being "super heroes", but I understand (especially from some of what I've read) that other people do, so I'll go with that spirit...</p><p></p><p>First, I've attached a homebrew class, the Paragon, by [USER=6683613]@TheCosmicKid[/USER] (???) and revised/edited by myself. We've used this class a few times at our table and players like it a lot. Some of the features of this class are more "super heroic".</p><p></p><p>Now, I'll ignore the martial classes who already have spells and/or spell-like features, and focus on those classes who primarily don't. Since Fighters are a favorite, I'll mention a couple things we've done in our 5E mod for Fighters.</p><p></p><p>[spoiler="5E Mod Fighter features"]</p><p>1. Vastly expanded Fighting Styles. There are 13 in our game, each one has a base benefit, and then two improvements which are gained later on. The first improvement uses your bonus action, the second one requires your reaction.</p><p></p><p>Here is the styles we have:</p><ol> <li data-xf-list-type="ol">Archery</li> <li data-xf-list-type="ol">Blind Fighting</li> <li data-xf-list-type="ol">Defense</li> <li data-xf-list-type="ol">Dueling</li> <li data-xf-list-type="ol">Great Weapon Fighting</li> <li data-xf-list-type="ol">Jousting</li> <li data-xf-list-type="ol">Mystic</li> <li data-xf-list-type="ol">Opportunistic Fighting</li> <li data-xf-list-type="ol">Polearm Fighting</li> <li data-xf-list-type="ol">Protection</li> <li data-xf-list-type="ol">Thrown Weapon Fighting</li> <li data-xf-list-type="ol">Two-Weapon Fighting</li> <li data-xf-list-type="ol">Unarmed Fighting</li> </ol><p>2. Added a feature, <em>Consistent Attack</em>, which allows the Fighter to use his bonus action to make a weapon attack when he takes an action other than the Attack or Cast a Spell action.</p><p>[/spoiler]</p><p></p><p>But if the Paragon isn't enough, I suppose if you want "super heroics" then anything you do will be close to "magic" in feel. That being said, there is a balance between plausible and magical IMO. The idea of a martial picking up another PC and leaping a 30-foot chasm (with a running start of course LOL) seems like the stuff of Greek heroes (astounding, but plausible), but doing the same thing and leaping a 100-foot chasm falls into the realm of certainly magical/mystical.</p><p></p><p>Now, an alteration I would be all for would be something like improving the <em>Indomitable</em> feature. Instead of allowing you to reroll a failed save, have it allow you to auto-succeed instead (similar to <em>Legendary Resistance</em> maybe?).</p><p></p><p>Maybe have <em>Remarkable Athlete</em> allow you to add your Fighter level to your long jump and half your Fighter level to your high jump instead of just your Strength modifier?</p><p></p><p>Perhaps the <em>Survivor</em> feature could be used when you have 0 hp if you accept a level of exhaustion?</p><p></p><p>Such types of improvements could probably be made to other features for other martial classes and subclasses. Just how outlandish you want to make things depends on where on the continuum between plausible (but <em>awesome</em>) and magical (aka "super heroic"). I know a lot of these aren't really in the magical realm, but it is hard for me to get to crazy since it isn't really my own cup of tea. As to the suggestions I've made, I could probably get on board with that level of enhancement if it was there, but its pushing my limit LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8492092, member: 6987520"] IME I never see this as an issue. Casters can do whatever spells the have/know allow them to do, and even then it is limited by their spell slots. Can casters to "mighty" things? Sure, it's magic after all. :) Yeah, I am not for this, either. Perhaps an issue also for me is I don't want my high level martials being "super heroes", but I understand (especially from some of what I've read) that other people do, so I'll go with that spirit... First, I've attached a homebrew class, the Paragon, by [USER=6683613]@TheCosmicKid[/USER] (???) and revised/edited by myself. We've used this class a few times at our table and players like it a lot. Some of the features of this class are more "super heroic". Now, I'll ignore the martial classes who already have spells and/or spell-like features, and focus on those classes who primarily don't. Since Fighters are a favorite, I'll mention a couple things we've done in our 5E mod for Fighters. [spoiler="5E Mod Fighter features"] 1. Vastly expanded Fighting Styles. There are 13 in our game, each one has a base benefit, and then two improvements which are gained later on. The first improvement uses your bonus action, the second one requires your reaction. Here is the styles we have: [LIST=1] [*]Archery [*]Blind Fighting [*]Defense [*]Dueling [*]Great Weapon Fighting [*]Jousting [*]Mystic [*]Opportunistic Fighting [*]Polearm Fighting [*]Protection [*]Thrown Weapon Fighting [*]Two-Weapon Fighting [*]Unarmed Fighting [/LIST] 2. Added a feature, [I]Consistent Attack[/I], which allows the Fighter to use his bonus action to make a weapon attack when he takes an action other than the Attack or Cast a Spell action. [/spoiler] But if the Paragon isn't enough, I suppose if you want "super heroics" then anything you do will be close to "magic" in feel. That being said, there is a balance between plausible and magical IMO. The idea of a martial picking up another PC and leaping a 30-foot chasm (with a running start of course LOL) seems like the stuff of Greek heroes (astounding, but plausible), but doing the same thing and leaping a 100-foot chasm falls into the realm of certainly magical/mystical. Now, an alteration I would be all for would be something like improving the [I]Indomitable[/I] feature. Instead of allowing you to reroll a failed save, have it allow you to auto-succeed instead (similar to [I]Legendary Resistance[/I] maybe?). Maybe have [I]Remarkable Athlete[/I] allow you to add your Fighter level to your long jump and half your Fighter level to your high jump instead of just your Strength modifier? Perhaps the [I]Survivor[/I] feature could be used when you have 0 hp if you accept a level of exhaustion? Such types of improvements could probably be made to other features for other martial classes and subclasses. Just how outlandish you want to make things depends on where on the continuum between plausible (but [I]awesome[/I]) and magical (aka "super heroic"). I know a lot of these aren't really in the magical realm, but it is hard for me to get to crazy since it isn't really my own cup of tea. As to the suggestions I've made, I could probably get on board with that level of enhancement if it was there, but its pushing my limit LOL! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
Top