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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Minigiant" data-source="post: 8492100" data-attributes="member: 63508"><p>Traditionally the Martial Power Source in D&D had a few advantages over Spells</p><p></p><p>1) Resources. Martials Characters don;'t have to spend resources or as much resources. The Barbarian can Jump without a expending resources.</p><p></p><p>2) Preparedness. Martials have all their abilities ready at all times. The Barbarian can always Jump. The Wzard must use one of thier precious prepared spell to even have access to Jump.</p><p></p><p>3) Adjustment. Martials can adjust their abilities. Casters can only do what the spells say and have limited ability to adjust the action. The barbarian's ability to Jump comes with its ability to do athletic feats while Jumping.</p><p></p><p>But I also agree that the martial characters should focus more on the 4 aspects of martialdom offer just giving them spells spells. But half of the problem is keeping spells from jut copying martial aspects. Something that the middle editions went a bit wild on.</p><p></p><p>If the martials become Thor, Hulk, Hawkeye, and Black Widow, then Doctor Strange should not get spells to copy them fully.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8492100, member: 63508"] Traditionally the Martial Power Source in D&D had a few advantages over Spells 1) Resources. Martials Characters don;'t have to spend resources or as much resources. The Barbarian can Jump without a expending resources. 2) Preparedness. Martials have all their abilities ready at all times. The Barbarian can always Jump. The Wzard must use one of thier precious prepared spell to even have access to Jump. 3) Adjustment. Martials can adjust their abilities. Casters can only do what the spells say and have limited ability to adjust the action. The barbarian's ability to Jump comes with its ability to do athletic feats while Jumping. But I also agree that the martial characters should focus more on the 4 aspects of martialdom offer just giving them spells spells. But half of the problem is keeping spells from jut copying martial aspects. Something that the middle editions went a bit wild on. If the martials become Thor, Hulk, Hawkeye, and Black Widow, then Doctor Strange should not get spells to copy them fully. [/QUOTE]
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