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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="DND_Reborn" data-source="post: 8492153" data-attributes="member: 6987520"><p>I guess I am just not seeing the problem. In our 1-20 game, we had mighty casters and mighty martials and everyone had fun with their characters. Some shined at some moments and other shined in their turn. <em>shrug</em></p><p></p><p>We had a fighter (champion)/ rogue (assassin) who was a beast in combat, and our sorcerer (draconic bloodline) / druid (moon) who kicked butt with some key spells and wildshaping. My own cleric (knowledge)/ rogue (scout) /wizard (war magic) certainly got her moments in the spot-light as well and even the barbarian (totem) / fighter (cavalier) often did his part to vanquish our enemies and save the day!</p><p></p><p>Were the martials doing "super hero" type stuff? Sure, in their way! When the fighter/rogue got a critical hit after sneaking up on a hill giant and killing it in a single blow (well over 20 dice, plus bonuses, and he did roll pretty well...), that seemed pretty awesome to everyone at the table! I know my PC couldn't have done <em>anything</em> do to that. Sure, he got lucky with the crit and the dice rolls, but again, there is nothing, <em>nothing</em>, I could have done to kill a hill giant in a single round.</p><p></p><p></p><p>Aren't they, though, again in their own way? They have been IME, anyway. The barbarian/fighter I mentioned above could withstand <em>so much punishment</em> it was ridiculous! Our sorcerer/druid couldn't do it, but he had other things he could do.</p><p></p><p>It seems to me like people are focused more on what their character's <em>can't</em> do then on what makes those characters <em>great</em>.</p><p></p><p>But, since YMMV and you see an issue, at what point does it break down? When, in your view, do the martials stop being as fantastical as the non-martials?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8492153, member: 6987520"] I guess I am just not seeing the problem. In our 1-20 game, we had mighty casters and mighty martials and everyone had fun with their characters. Some shined at some moments and other shined in their turn. [I]shrug[/I] We had a fighter (champion)/ rogue (assassin) who was a beast in combat, and our sorcerer (draconic bloodline) / druid (moon) who kicked butt with some key spells and wildshaping. My own cleric (knowledge)/ rogue (scout) /wizard (war magic) certainly got her moments in the spot-light as well and even the barbarian (totem) / fighter (cavalier) often did his part to vanquish our enemies and save the day! Were the martials doing "super hero" type stuff? Sure, in their way! When the fighter/rogue got a critical hit after sneaking up on a hill giant and killing it in a single blow (well over 20 dice, plus bonuses, and he did roll pretty well...), that seemed pretty awesome to everyone at the table! I know my PC couldn't have done [I]anything[/I] do to that. Sure, he got lucky with the crit and the dice rolls, but again, there is nothing, [I]nothing[/I], I could have done to kill a hill giant in a single round. Aren't they, though, again in their own way? They have been IME, anyway. The barbarian/fighter I mentioned above could withstand [I]so much punishment[/I] it was ridiculous! Our sorcerer/druid couldn't do it, but he had other things he could do. It seems to me like people are focused more on what their character's [I]can't[/I] do then on what makes those characters [I]great[/I]. But, since YMMV and you see an issue, at what point does it break down? When, in your view, do the martials stop being as fantastical as the non-martials? [/QUOTE]
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