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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Neonchameleon" data-source="post: 8492269" data-attributes="member: 87792"><p>And I for one think that mundane stops being practical at about level 5. And if you want a "mundane" character you're going to have to give them a hit point cap because mundane people pushed off tall buildings die pretty reliably.</p><p></p><p>I have no problem with the idea of wanting <em>low level</em> adventurers. I just have a problem with the idea of pretending that they are in the same league as wizards who can literally permanently turn themselves into dragons.</p><p></p><p>And <em>no one is stopping people voluntarily playing low level characters</em>. Or preventing there being tier-locked games.</p><p></p><p>What needs to end is the pretense that high level characters can be mundane. "Hey, I'm going to jump down the throat of a dragon and be barely singed and I'll be recovered by the next morning - but I'm still a mundane guy, honest". If you want to put a level cap in your games, feel free. </p><p></p><p>And this doesn't mean that "mundane" fighters who are just reliably very fast and very lethal should be impossible - but what we have right now is "level 20" fighters who can barely outrun level 1 fighters".</p><p></p><p>DMG page 36 breaks the game down into four tiers of play</p><ul> <li data-xf-list-type="ul">Tier 1: Levels 1-4 - Local Heroes</li> <li data-xf-list-type="ul">Tier 2: Levels 5-10 - Heroes of the Realm</li> <li data-xf-list-type="ul">Tier 3: Levels 11-16 - Masters of the Realm</li> <li data-xf-list-type="ul">Tier 4: Levels 17-20 - Masters of the World</li> </ul><p></p><p>Mundane local heroes should be possible, and no one is arguing against this. But the request for a mundane "Master of the world" whose only defined class based abilities involve swinging a sharpened piece of metal at someone hard and fast need a lot of explanation.</p><p></p><p>My argument is that fighters should be able to be mundane until about level 5. Rogues, because they don't pit their strength directly against the strength of supernaturally strong beings and don't stand there in the front lines trading blows but instead rely on trickery and not being hit should be able to be mundane until about level 11. And if you <em>want</em> to be mundane above that point then the burden of explanation should fall on the person who wants to play that to demonstrate how and why they are so awesome <em>despite</em> not being in any way a supernatural part of the world.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8492269, member: 87792"] And I for one think that mundane stops being practical at about level 5. And if you want a "mundane" character you're going to have to give them a hit point cap because mundane people pushed off tall buildings die pretty reliably. I have no problem with the idea of wanting [I]low level[/I] adventurers. I just have a problem with the idea of pretending that they are in the same league as wizards who can literally permanently turn themselves into dragons. And [I]no one is stopping people voluntarily playing low level characters[/I]. Or preventing there being tier-locked games. What needs to end is the pretense that high level characters can be mundane. "Hey, I'm going to jump down the throat of a dragon and be barely singed and I'll be recovered by the next morning - but I'm still a mundane guy, honest". If you want to put a level cap in your games, feel free. And this doesn't mean that "mundane" fighters who are just reliably very fast and very lethal should be impossible - but what we have right now is "level 20" fighters who can barely outrun level 1 fighters". DMG page 36 breaks the game down into four tiers of play [LIST] [*]Tier 1: Levels 1-4 - Local Heroes [*]Tier 2: Levels 5-10 - Heroes of the Realm [*]Tier 3: Levels 11-16 - Masters of the Realm [*]Tier 4: Levels 17-20 - Masters of the World [/LIST] Mundane local heroes should be possible, and no one is arguing against this. But the request for a mundane "Master of the world" whose only defined class based abilities involve swinging a sharpened piece of metal at someone hard and fast need a lot of explanation. My argument is that fighters should be able to be mundane until about level 5. Rogues, because they don't pit their strength directly against the strength of supernaturally strong beings and don't stand there in the front lines trading blows but instead rely on trickery and not being hit should be able to be mundane until about level 11. And if you [I]want[/I] to be mundane above that point then the burden of explanation should fall on the person who wants to play that to demonstrate how and why they are so awesome [I]despite[/I] not being in any way a supernatural part of the world. [/QUOTE]
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