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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="DND_Reborn" data-source="post: 8492380" data-attributes="member: 6987520"><p>I agree completely, but that's a <em>whole</em> different issue! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fully functioning a 1 hp has been a long-standing issue for many people. I don't have an issue with that because of my understanding of what hit points represent, but that is also a different issue.</p><p></p><p></p><p>Fair enough. I've have to look for it, but I know the record for falling and literally <em>walking away</em> was something over 10000 feet IIRC. Either way, it was a ridiculous height. Common, no, but nothing magical or super heroic about it, even if <em>awesome</em>.</p><p></p><p></p><p>Well, to a point I can agree with this. Due to the HP bloat in 5E (and other editions), you need mechanics to represent such skill. We've been toying with a "mook rule" at our table. It stemmed from the idea of Gandalf riding in front of a troll at Minas Tirith (?) and one-hitting it so it dropped.</p><p></p><p>Our idea was something like if your half your level equals or exceeds the CR of the creature, you "kill it" on a critical hit, regardless of hit points. Admittedly, we haven't play-tested it and it is low on our list at present, but you get the idea. This would allow any fighter of 4th level or higher a chance to one-hit an ogre. If you don't want it to be on a crit, make it a save or something.</p><p></p><p></p><p>While I understand this, fighters have strengths casters don't. Sure, a wizard might fly, but nothing stops the fighter from shooting him with a bow or something, and since <em>fly</em> is now a concentration spell, that wizard is in trouble if he fails the concentration check! <em>Fly</em> is also a limited resource due to spell slots, and a fighter can have a whole heck of a lot more arrows than the caster has spell slots!</p><p></p><p>And Wall of Stone can be permanent, but why would a fighter want to do it? They have their own things, even if what they can do is not as varied as the wide array of magic spells available to casters. Even if you wanted to, a fighter <em>could</em> build the wall. It might take him all day and he'll need the resources, but he can do it. A caster might make a <em>Wall of Stone</em>, but unless they have multiple higher level spell slots, they aren't doing it more than a couple times...</p><p></p><p>Anyway, I don't see much point in debating examples. Instead of trying to make it so martials can do things casters can via magic, I would focus instead on giving martials their own things.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8492380, member: 6987520"] I agree completely, but that's a [I]whole[/I] different issue! :) Fully functioning a 1 hp has been a long-standing issue for many people. I don't have an issue with that because of my understanding of what hit points represent, but that is also a different issue. Fair enough. I've have to look for it, but I know the record for falling and literally [I]walking away[/I] was something over 10000 feet IIRC. Either way, it was a ridiculous height. Common, no, but nothing magical or super heroic about it, even if [I]awesome[/I]. Well, to a point I can agree with this. Due to the HP bloat in 5E (and other editions), you need mechanics to represent such skill. We've been toying with a "mook rule" at our table. It stemmed from the idea of Gandalf riding in front of a troll at Minas Tirith (?) and one-hitting it so it dropped. Our idea was something like if your half your level equals or exceeds the CR of the creature, you "kill it" on a critical hit, regardless of hit points. Admittedly, we haven't play-tested it and it is low on our list at present, but you get the idea. This would allow any fighter of 4th level or higher a chance to one-hit an ogre. If you don't want it to be on a crit, make it a save or something. While I understand this, fighters have strengths casters don't. Sure, a wizard might fly, but nothing stops the fighter from shooting him with a bow or something, and since [I]fly[/I] is now a concentration spell, that wizard is in trouble if he fails the concentration check! [I]Fly[/I] is also a limited resource due to spell slots, and a fighter can have a whole heck of a lot more arrows than the caster has spell slots! And Wall of Stone can be permanent, but why would a fighter want to do it? They have their own things, even if what they can do is not as varied as the wide array of magic spells available to casters. Even if you wanted to, a fighter [I]could[/I] build the wall. It might take him all day and he'll need the resources, but he can do it. A caster might make a [I]Wall of Stone[/I], but unless they have multiple higher level spell slots, they aren't doing it more than a couple times... Anyway, I don't see much point in debating examples. Instead of trying to make it so martials can do things casters can via magic, I would focus instead on giving martials their own things. [/QUOTE]
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