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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Neonchameleon" data-source="post: 8492398" data-attributes="member: 87792"><p>Like what? Remember that the Paladin is a caster.</p><p></p><p>Gotta catch him first. And it's got to be in a combat situation.</p><p></p><p>This is of course the other problem with the fighter. In the official three pillars of D&D the fighter's name is "fighter" and the design spec is that they are, almost uniquely, good only at one of them and get almost nothing special in either exploration or social events. The reason that fly makes the fighter into such a chump is that the fighter's dominant stat is strength and athletics is the only strength skill. Climbing, jumping, and swimming are the only <em>out of combat skills</em> that they therefore have an advantage at over other classes. And two of those are made entirely redundant by flying.</p><p></p><p>So your argument that the fighter should shoot down the wizard is literally an argument for friendly fire - that to make their third rate skills relevant they should shoot their team mate down.</p><p></p><p>That's just it. Outside combat they pretty much <em>don't</em>. The base class provides literally nothing outside the default number of known skills and an extra feat (probably going on Sentinel or Great Weapon Master) at level 6 and 14. And the skill (singular) their lead stat synergises with is redundant. A <em>couple</em> of subclasses, notably the Eldritch Knight and the Echo Knight give out of combat utility.</p><p></p><p>One reason the fighter should be able to "hulk smash" their way through walls and otherwise go above and beyond right up to cutting the tops off mountains CuChulain style is so that they actually get their own things out of combat.</p><p></p><p>OK. Let's do some math on this claim.</p><p></p><p>An average bricklayer can lay about 700 bricks in a day. By <a href="https://www.inchcalculator.com/brick-calculator/" target="_blank">this calculator</a> a 10ft by 10ft brick wall takes 690 bricks. So it would be about a day's work for a skilled bricklayer - and require about two tons including the mortar. Something fighters are known to lug around with them.</p><p></p><p>But <a href="https://roll20.net/compendium/dnd5e/Wall%20of%20Stone#content" target="_blank">wall of stone</a> doesn't create one ten foot by ten foot section of stone. It creates <em>ten. </em>So that's ten days of work and 20 tons of building material.</p><p></p><p>The fighter isn't doing that a couple of times in a day...</p><p></p><p>When I am thinking of what a level 20 fighter should be I go to examples like CuChulain who was able to cut the tops off mountains in a single bound. I go to The Incredible Hulk (although in 5e terms he'd be a barbarian). And at lower level</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8492398, member: 87792"] Like what? Remember that the Paladin is a caster. Gotta catch him first. And it's got to be in a combat situation. This is of course the other problem with the fighter. In the official three pillars of D&D the fighter's name is "fighter" and the design spec is that they are, almost uniquely, good only at one of them and get almost nothing special in either exploration or social events. The reason that fly makes the fighter into such a chump is that the fighter's dominant stat is strength and athletics is the only strength skill. Climbing, jumping, and swimming are the only [I]out of combat skills[/I] that they therefore have an advantage at over other classes. And two of those are made entirely redundant by flying. So your argument that the fighter should shoot down the wizard is literally an argument for friendly fire - that to make their third rate skills relevant they should shoot their team mate down. That's just it. Outside combat they pretty much [I]don't[/I]. The base class provides literally nothing outside the default number of known skills and an extra feat (probably going on Sentinel or Great Weapon Master) at level 6 and 14. And the skill (singular) their lead stat synergises with is redundant. A [I]couple[/I] of subclasses, notably the Eldritch Knight and the Echo Knight give out of combat utility. One reason the fighter should be able to "hulk smash" their way through walls and otherwise go above and beyond right up to cutting the tops off mountains CuChulain style is so that they actually get their own things out of combat. OK. Let's do some math on this claim. An average bricklayer can lay about 700 bricks in a day. By [URL='https://www.inchcalculator.com/brick-calculator/']this calculator[/URL] a 10ft by 10ft brick wall takes 690 bricks. So it would be about a day's work for a skilled bricklayer - and require about two tons including the mortar. Something fighters are known to lug around with them. But [URL='https://roll20.net/compendium/dnd5e/Wall%20of%20Stone#content']wall of stone[/URL] doesn't create one ten foot by ten foot section of stone. It creates [I]ten. [/I]So that's ten days of work and 20 tons of building material. The fighter isn't doing that a couple of times in a day... When I am thinking of what a level 20 fighter should be I go to examples like CuChulain who was able to cut the tops off mountains in a single bound. I go to The Incredible Hulk (although in 5e terms he'd be a barbarian). And at lower level [/QUOTE]
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