Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8492421" data-attributes="member: 7019027"><p>But what good would cutting a mountain or building a wall do for a dungeon crawl? </p><p></p><p>Sure, there's niche uses but a feature saying you can cut a mountain will still feel useless when you're traversing the underdark. </p><p></p><p>This is yet another point about the debate: once you give a martial an ability, it can't be taken back. </p><p></p><p>Wizards can prepare the "mountain breaker" spell for when they're climbing mountains, and replace it with the "Underdark Tunneler" spell for when they're traversing the underdark. And it makes sense because magic, in lore, is a sequence of techniques to manipulate the weave. These are technical abilities that can be remembered or forgotten based on intelligence. </p><p></p><p>Martials, on the other hand, don't rely on their intelligence. If they have a "mountain breaker" ability, that's due to their muscle. They can't forget how to hit very hard. It's one thing to have the hulk able to crush boulders, but it's another that as he got stronger, he somehow forgot how to do it. </p><p></p><p>So naturally, these abilities would be the type where you're locked into the decision. If it's a feature embedded in the class, then unless it's so general like "You can break anything," then it can be seen as niche since not all campaigns may feature the needed ability. If it's chosen out of a list, you have to build more carefully than even Known spellcasters, who still have the luxury of forgetting their features. And that's not a fun design for many people, as apparent from the Ranger's Favored Enemy and Natural Explorer features.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8492421, member: 7019027"] But what good would cutting a mountain or building a wall do for a dungeon crawl? Sure, there's niche uses but a feature saying you can cut a mountain will still feel useless when you're traversing the underdark. This is yet another point about the debate: once you give a martial an ability, it can't be taken back. Wizards can prepare the "mountain breaker" spell for when they're climbing mountains, and replace it with the "Underdark Tunneler" spell for when they're traversing the underdark. And it makes sense because magic, in lore, is a sequence of techniques to manipulate the weave. These are technical abilities that can be remembered or forgotten based on intelligence. Martials, on the other hand, don't rely on their intelligence. If they have a "mountain breaker" ability, that's due to their muscle. They can't forget how to hit very hard. It's one thing to have the hulk able to crush boulders, but it's another that as he got stronger, he somehow forgot how to do it. So naturally, these abilities would be the type where you're locked into the decision. If it's a feature embedded in the class, then unless it's so general like "You can break anything," then it can be seen as niche since not all campaigns may feature the needed ability. If it's chosen out of a list, you have to build more carefully than even Known spellcasters, who still have the luxury of forgetting their features. And that's not a fun design for many people, as apparent from the Ranger's Favored Enemy and Natural Explorer features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
Top