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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="DND_Reborn" data-source="post: 8492486" data-attributes="member: 6987520"><p>Sure, but a different issue. IME games that end by middle levels is because people have other concepts they want to play, not because they are really dissatisfied with their current PCs.</p><p></p><p></p><p>Ah, got it.</p><p></p><p></p><p>Well, I guess we shall simply agree to disagree. I see a Fighter 20 as a master of combat. I am not saying WotC could have done a better job, but I don't see it as bleakly as you do.</p><p></p><p></p><p>Half-caster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (j/k)</p><p></p><p></p><p>Depends on what the PCs are doing. How often does the wizard need to fly in a day??</p><p></p><p></p><p>Why does it have to be fast? What is fast? Is the 10 minutes of concentration on the spell fast? The point is the wizard can make the wall by magic, the fighter by building it. Both create a wall, eventually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Good question! If you read through that section of the DMG, even the book says at tier 4 the PCs have "superheroic capabilities."</p><p></p><p>In looking at the classes, the only classes that really seem to completely lack those capabilities at tier 4 is the Fighter and Ranger. With subclass selection, maybe they do, but in the core classes not really.</p><p></p><p>Now, those capabilities they <em>do</em> have might not be what you want, certainly, but there is no arguing that with the other classes they capabilities they have in tier 4 are "superheroic."</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8492486, member: 6987520"] Sure, but a different issue. IME games that end by middle levels is because people have other concepts they want to play, not because they are really dissatisfied with their current PCs. Ah, got it. Well, I guess we shall simply agree to disagree. I see a Fighter 20 as a master of combat. I am not saying WotC could have done a better job, but I don't see it as bleakly as you do. Half-caster. :P (j/k) Depends on what the PCs are doing. How often does the wizard need to fly in a day?? Why does it have to be fast? What is fast? Is the 10 minutes of concentration on the spell fast? The point is the wizard can make the wall by magic, the fighter by building it. Both create a wall, eventually. ;) Good question! If you read through that section of the DMG, even the book says at tier 4 the PCs have "superheroic capabilities." In looking at the classes, the only classes that really seem to completely lack those capabilities at tier 4 is the Fighter and Ranger. With subclass selection, maybe they do, but in the core classes not really. Now, those capabilities they [I]do[/I] have might not be what you want, certainly, but there is no arguing that with the other classes they capabilities they have in tier 4 are "superheroic." [/QUOTE]
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