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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Asisreo" data-source="post: 8492785" data-attributes="member: 7019027"><p>The original concept was you presenting in front of a board, so the implications would be "yes, I am paying you."</p><p></p><p>The amount of time it takes to make a TTRPG depends on the team, the budget, and how many times a setback occurs.</p><p></p><p>For every possible mechanic, you need to run several playtests before you can gauge whether it's feasible or not. These playtests themselves take several months to collect data on, not to mention a full scope view of the game would require basically several 1-20 campaigns.</p><p></p><p>And that's the mechanics. Somebody has to update the lore, the monsters, the information.</p><p></p><p>90+ pages of spells. Each of them must be carefully considered how they interact with each other. Even if a spell is concentration, there's nothing stopping a party from having spell combos just from having two characters with spellcasting concentrating on different spells.</p><p></p><p>And money speaks louder than words. Despite the flaws, D&D is as popular as it's ever been. It's hard to call something broken when it seems like most people are enjoying it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8492785, member: 7019027"] The original concept was you presenting in front of a board, so the implications would be "yes, I am paying you." The amount of time it takes to make a TTRPG depends on the team, the budget, and how many times a setback occurs. For every possible mechanic, you need to run several playtests before you can gauge whether it's feasible or not. These playtests themselves take several months to collect data on, not to mention a full scope view of the game would require basically several 1-20 campaigns. And that's the mechanics. Somebody has to update the lore, the monsters, the information. 90+ pages of spells. Each of them must be carefully considered how they interact with each other. Even if a spell is concentration, there's nothing stopping a party from having spell combos just from having two characters with spellcasting concentrating on different spells. And money speaks louder than words. Despite the flaws, D&D is as popular as it's ever been. It's hard to call something broken when it seems like most people are enjoying it. [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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