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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Asisreo" data-source="post: 8492821" data-attributes="member: 7019027"><p>I don't have to had worked at Hasbro or WoTC to know a small team and a large team has different benefits and setbacks, especially time-related. </p><p></p><p>There was quite some new, big ideas introduced to 5e. For one: bounded accuracy. It was a massive gamble having Player's numbers go up by only +1 or +2 after roughly 4 levels. It is one of 5e's most praised mechanics by its simplicity and elegance, but it's still a bit awkward for old-schoolers. There's also Advantage/Disadvantage being the <em>only</em> form of bonuses beyond rare numerical benefits. It makes it much easier to adjudicate as a DM and it's easy for players to grasp but it doesn't leave much granularity and it tends to lead to nonsensical arbitrations. </p><p></p><p></p><p>They outsource. In the PHB, they mention 175,000 fans playtested the game (during the D&DNext era)Era. I also remember somewhere a list of official playtesters WoTC takes into consideration. </p><p></p><p>I don't know the policy for posting playtest material in this forum (especially because I don't know if its public), but if you dig deep enough for the August 13 playtest packet, you'll see the spells have been mentioned to be tweaked, as well as mentions of the beta-version of the Concentration mechanic, which was unique to Wizards. </p><p></p><p></p><p>I understand you're passionate about the subject but these threads always die the same way: A boiling pit of people thinking WoTC is incompetent yet not coming up with any actionable resolution.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8492821, member: 7019027"] I don't have to had worked at Hasbro or WoTC to know a small team and a large team has different benefits and setbacks, especially time-related. There was quite some new, big ideas introduced to 5e. For one: bounded accuracy. It was a massive gamble having Player's numbers go up by only +1 or +2 after roughly 4 levels. It is one of 5e's most praised mechanics by its simplicity and elegance, but it's still a bit awkward for old-schoolers. There's also Advantage/Disadvantage being the [I]only[/I] form of bonuses beyond rare numerical benefits. It makes it much easier to adjudicate as a DM and it's easy for players to grasp but it doesn't leave much granularity and it tends to lead to nonsensical arbitrations. They outsource. In the PHB, they mention 175,000 fans playtested the game (during the D&DNext era)Era. I also remember somewhere a list of official playtesters WoTC takes into consideration. I don't know the policy for posting playtest material in this forum (especially because I don't know if its public), but if you dig deep enough for the August 13 playtest packet, you'll see the spells have been mentioned to be tweaked, as well as mentions of the beta-version of the Concentration mechanic, which was unique to Wizards. I understand you're passionate about the subject but these threads always die the same way: A boiling pit of people thinking WoTC is incompetent yet not coming up with any actionable resolution. [/QUOTE]
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