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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8492912" data-attributes="member: 7029588"><p>Nope, I don't see you as a blocker at all but you also don't really seem to feel this gap as accutely as many folks as you mentioned above. So you are also not the same kind of supporter if that makes sense. </p><p></p><p>The mythic hero folks don't seem to be advocating for this design to be the only base but rather that is is part of the base line options so that it gets the same kind of design attention and actually turns out well.</p><p></p><p>So perhaps your branches of advancement would satisfy many folks. But it's a real design challenge if classes from each of those paths could adventure together. But it would be a great modular system if done well!</p><p></p><p>The Superheroic Martials with Heroic Wizards campaign could be a fun change of pace!</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8492912, member: 7029588"] Nope, I don't see you as a blocker at all but you also don't really seem to feel this gap as accutely as many folks as you mentioned above. So you are also not the same kind of supporter if that makes sense. The mythic hero folks don't seem to be advocating for this design to be the only base but rather that is is part of the base line options so that it gets the same kind of design attention and actually turns out well. So perhaps your branches of advancement would satisfy many folks. But it's a real design challenge if classes from each of those paths could adventure together. But it would be a great modular system if done well! The Superheroic Martials with Heroic Wizards campaign could be a fun change of pace! [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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