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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Garthanos" data-source="post: 8492968" data-attributes="member: 82504"><p>I think playing Cu Cuhlain or One of the Aesir or a Tuatha in a modern setting might be Jarring instead of playing them in a high fantasy setting although Thor manages... But he kind of has one major story and that is "Stranger in a Strange Land"</p><p></p><p>Playing not the wizards sidekick or whatever like the group mentioned as Fighters in 2e PHB should bloody not be considered the end of D&D but it has been treated that way, by apologists who wanted the top taken off casters while a severe top one was placed on martial types and sure enough they got it.</p><p></p><p>Battlemaster maneuvers. .. yup everyones potency designed appropriate to level 3. And those with a silly restricted frequency (as mentioned earlier)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8492968, member: 82504"] I think playing Cu Cuhlain or One of the Aesir or a Tuatha in a modern setting might be Jarring instead of playing them in a high fantasy setting although Thor manages... But he kind of has one major story and that is "Stranger in a Strange Land" Playing not the wizards sidekick or whatever like the group mentioned as Fighters in 2e PHB should bloody not be considered the end of D&D but it has been treated that way, by apologists who wanted the top taken off casters while a severe top one was placed on martial types and sure enough they got it. Battlemaster maneuvers. .. yup everyones potency designed appropriate to level 3. And those with a silly restricted frequency (as mentioned earlier) [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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